/* ========================================
 *  MatrixVerb - MatrixVerb.h
 *  Copyright (c) 2016 airwindows, Airwindows uses the MIT license
 * ======================================== */

#ifndef __MatrixVerb_H
#include "MatrixVerb.h"
#endif

void MatrixVerb::processReplacing(float **inputs, float **outputs, VstInt32 sampleFrames) 
{
    float* in1  =  inputs[0];
    float* in2  =  inputs[1];
    float* out1 = outputs[0];
    float* out2 = outputs[1];

	double overallscale = 1.0;
	overallscale /= 44100.0;
	overallscale *= getSampleRate();
	
	biquadC[0] = biquadB[0] = biquadA[0] = ((A*9000.0)+1000.0) / getSampleRate();
	biquadA[1] = 1.618033988749894848204586;
	biquadB[1] = 0.618033988749894848204586;
    biquadC[1] = 0.5;
	
	double K = tan(M_PI * biquadA[0]); //lowpass
	double norm = 1.0 / (1.0 + K / biquadA[1] + K * K);
	biquadA[2] = K * K * norm;
	biquadA[3] = 2.0 * biquadA[2];
	biquadA[4] = biquadA[2];
	biquadA[5] = 2.0 * (K * K - 1.0) * norm;
	biquadA[6] = (1.0 - K / biquadA[1] + K * K) * norm;
	
	K = tan(M_PI * biquadA[0]);
	norm = 1.0 / (1.0 + K / biquadB[1] + K * K);
	biquadB[2] = K * K * norm;
	biquadB[3] = 2.0 * biquadB[2];
	biquadB[4] = biquadB[2];
	biquadB[5] = 2.0 * (K * K - 1.0) * norm;
	biquadB[6] = (1.0 - K / biquadB[1] + K * K) * norm;
	
	K = tan(M_PI * biquadC[0]);
	norm = 1.0 / (1.0 + K / biquadC[1] + K * K);
	biquadC[2] = K * K * norm;
	biquadC[3] = 2.0 * biquadC[2];
	biquadC[4] = biquadC[2];
	biquadC[5] = 2.0 * (K * K - 1.0) * norm;
	biquadC[6] = (1.0 - K / biquadC[1] + K * K) * norm;
	
	double vibSpeed = 0.06+C;
	double vibDepth = (0.027+pow(D,3))*100.0;
	double size = (pow(E,2)*90.0)+10.0;
	double depthFactor = 1.0-pow((1.0-(0.82-((B*0.5)+(size*0.002)))),4);
	double blend = 0.955-(size*0.007);
	double crossmod = (F-0.5)*2.0;
	crossmod = pow(crossmod,3)*0.5;
	double regen = depthFactor * (0.5 - (fabs(crossmod)*0.031));
	double wet = G;
	
	
	delayA = 79*size;
	delayB = 73*size;
	delayC = 71*size;
	delayD = 67*size;
	delayE = 61*size;
	delayF = 59*size;
	delayG = 53*size;
	delayH = 47*size;
	
	delayI = 43*size;
	delayJ = 41*size;
	delayK = 37*size;
	delayL = 31*size;
	
	delayM = (29*size)-(56*size*fabs(crossmod));
	//predelay for natural spaces, gets cut back for heavily artificial spaces
	
    while (--sampleFrames >= 0)
    {
		double inputSampleL = *in1;
		double inputSampleR = *in2;
		if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
		if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
		double drySampleL = inputSampleL;
		double drySampleR = inputSampleR;
		
		aML[countM] = inputSampleL;
		aMR[countM] = inputSampleR;
		countM++; if (countM < 0 || countM > delayM) {countM = 0;}
		inputSampleL = aML[countM];
		inputSampleR = aMR[countM];
		//predelay
		
		double tempSampleL = (inputSampleL * biquadA[2]) + biquadA[7];
		biquadA[7] = (inputSampleL * biquadA[3]) - (tempSampleL * biquadA[5]) + biquadA[8];
		biquadA[8] = (inputSampleL * biquadA[4]) - (tempSampleL * biquadA[6]);
		inputSampleL = tempSampleL; //like mono AU, 7 and 8 store L channel
		
		double tempSampleR = (inputSampleR * biquadA[2]) + biquadA[9];
		biquadA[9] = (inputSampleR * biquadA[3]) - (tempSampleR * biquadA[5]) + biquadA[10];
		biquadA[10] = (inputSampleR * biquadA[4]) - (tempSampleR * biquadA[6]);
		inputSampleR = tempSampleR; //note: 9 and 10 store the R channel
		
		inputSampleL *= wet;
		inputSampleR *= wet;
		//we're going to use this as a kind of balance since the reverb buildup can be so large
		
		inputSampleL = sin(inputSampleL);
		inputSampleR = sin(inputSampleR);
		
		double allpassIL = inputSampleL;
		double allpassJL = inputSampleL;
		double allpassKL = inputSampleL;
		double allpassLL = inputSampleL;
		
		double allpassIR = inputSampleR;
		double allpassJR = inputSampleR;
		double allpassKR = inputSampleR;
		double allpassLR = inputSampleR;
		
		int allpasstemp = countI + 1;
		if (allpasstemp < 0 || allpasstemp > delayI) {allpasstemp = 0;}
		allpassIL -= aIL[allpasstemp]*0.5;
		aIL[countI] = allpassIL;
		allpassIL *= 0.5;
		allpassIR -= aIR[allpasstemp]*0.5;
		aIR[countI] = allpassIR;
		allpassIR *= 0.5;
		countI++; if (countI < 0 || countI > delayI) {countI = 0;}		
		allpassIL += (aIL[countI]);
		allpassIR += (aIR[countI]);
		
		allpasstemp = countJ + 1;
		if (allpasstemp < 0 || allpasstemp > delayJ) {allpasstemp = 0;}
		allpassJL -= aJL[allpasstemp]*0.5;
		aJL[countJ] = allpassJL;
		allpassJL *= 0.5;
		allpassJR -= aJR[allpasstemp]*0.5;
		aJR[countJ] = allpassJR;
		allpassJR *= 0.5;
		countJ++; if (countJ < 0 || countJ > delayJ) {countJ = 0;}		
		allpassJL += (aJL[countJ]);
		allpassJR += (aJR[countJ]);
		
		allpasstemp = countK + 1;
		if (allpasstemp < 0 || allpasstemp > delayK) {allpasstemp = 0;}
		allpassKL -= aKL[allpasstemp]*0.5;
		aKL[countK] = allpassKL;
		allpassKL *= 0.5;
		allpassKR -= aKR[allpasstemp]*0.5;
		aKR[countK] = allpassKR;
		allpassKR *= 0.5;
		countK++; if (countK < 0 || countK > delayK) {countK = 0;}		
		allpassKL += (aKL[countK]);
		allpassKR += (aKR[countK]);
		
		allpasstemp = countL + 1;
		if (allpasstemp < 0 || allpasstemp > delayL) {allpasstemp = 0;}
		allpassLL -= aLL[allpasstemp]*0.5;
		aLL[countL] = allpassLL;
		allpassLL *= 0.5;
		allpassLR -= aLR[allpasstemp]*0.5;
		aLR[countL] = allpassLR;
		allpassLR *= 0.5;
		countL++; if (countL < 0 || countL > delayL) {countL = 0;}		
		allpassLL += (aLL[countL]);		
		allpassLR += (aLR[countL]);		
		//the big allpass in front of everything
		
		aAL[countA] = allpassLL + feedbackAL;
		aBL[countB] = allpassKL + feedbackBL;
		aCL[countC] = allpassJL + feedbackCL;
		aDL[countD] = allpassIL + feedbackDL;
		aEL[countE] = allpassIL + feedbackEL;
		aFL[countF] = allpassJL + feedbackFL;
		aGL[countG] = allpassKL + feedbackGL;
		aHL[countH] = allpassLL + feedbackHL; //L
		
		aAR[countA] = allpassLR + feedbackAR;
		aBR[countB] = allpassKR + feedbackBR;
		aCR[countC] = allpassJR + feedbackCR;
		aDR[countD] = allpassIR + feedbackDR;
		aER[countE] = allpassIR + feedbackER;
		aFR[countF] = allpassJR + feedbackFR;
		aGR[countG] = allpassKR + feedbackGR;
		aHR[countH] = allpassLR + feedbackHR; //R
		
		countA++; if (countA < 0 || countA > delayA) {countA = 0;}
		countB++; if (countB < 0 || countB > delayB) {countB = 0;}
		countC++; if (countC < 0 || countC > delayC) {countC = 0;}
		countD++; if (countD < 0 || countD > delayD) {countD = 0;}
		countE++; if (countE < 0 || countE > delayE) {countE = 0;}
		countF++; if (countF < 0 || countF > delayF) {countF = 0;}
		countG++; if (countG < 0 || countG > delayG) {countG = 0;}
		countH++; if (countH < 0 || countH > delayH) {countH = 0;}
		//the Householder matrices (shared between channels, offset is stereo)
		
		vibAL += (depthA * vibSpeed);
		vibBL += (depthB * vibSpeed);
		vibCL += (depthC * vibSpeed);
		vibDL += (depthD * vibSpeed);
		vibEL += (depthE * vibSpeed);
		vibFL += (depthF * vibSpeed);
		vibGL += (depthG * vibSpeed);
		vibHL += (depthH * vibSpeed); //L

		vibAR += (depthA * vibSpeed);
		vibBR += (depthB * vibSpeed);
		vibCR += (depthC * vibSpeed);
		vibDR += (depthD * vibSpeed);
		vibER += (depthE * vibSpeed);
		vibFR += (depthF * vibSpeed);
		vibGR += (depthG * vibSpeed);
		vibHR += (depthH * vibSpeed); //R
		//Depth is shared, but each started at a random position
		
		double offsetAL = (sin(vibAL)+1.0)*vibDepth;
		double offsetBL = (sin(vibBL)+1.0)*vibDepth;
		double offsetCL = (sin(vibCL)+1.0)*vibDepth;
		double offsetDL = (sin(vibDL)+1.0)*vibDepth;
		double offsetEL = (sin(vibEL)+1.0)*vibDepth;
		double offsetFL = (sin(vibFL)+1.0)*vibDepth;
		double offsetGL = (sin(vibGL)+1.0)*vibDepth;
		double offsetHL = (sin(vibHL)+1.0)*vibDepth; //L
		
		double offsetAR = (sin(vibAR)+1.0)*vibDepth;
		double offsetBR = (sin(vibBR)+1.0)*vibDepth;
		double offsetCR = (sin(vibCR)+1.0)*vibDepth;
		double offsetDR = (sin(vibDR)+1.0)*vibDepth;
		double offsetER = (sin(vibER)+1.0)*vibDepth;
		double offsetFR = (sin(vibFR)+1.0)*vibDepth;
		double offsetGR = (sin(vibGR)+1.0)*vibDepth;
		double offsetHR = (sin(vibHR)+1.0)*vibDepth; //R
		
		int workingAL = countA + offsetAL;
		int workingBL = countB + offsetBL;
		int workingCL = countC + offsetCL;
		int workingDL = countD + offsetDL;
		int workingEL = countE + offsetEL;
		int workingFL = countF + offsetFL;
		int workingGL = countG + offsetGL;
		int workingHL = countH + offsetHL; //L
		
		int workingAR = countA + offsetAR;
		int workingBR = countB + offsetBR;
		int workingCR = countC + offsetCR;
		int workingDR = countD + offsetDR;
		int workingER = countE + offsetER;
		int workingFR = countF + offsetFR;
		int workingGR = countG + offsetGR;
		int workingHR = countH + offsetHR; //R
		
		double interpolAL = (aAL[workingAL-((workingAL > delayA)?delayA+1:0)] * (1-(offsetAL-floor(offsetAL))) );
		interpolAL += (aAL[workingAL+1-((workingAL+1 > delayA)?delayA+1:0)] * ((offsetAL-floor(offsetAL))) );
		
		double interpolBL = (aBL[workingBL-((workingBL > delayB)?delayB+1:0)] * (1-(offsetBL-floor(offsetBL))) );
		interpolBL += (aBL[workingBL+1-((workingBL+1 > delayB)?delayB+1:0)] * ((offsetBL-floor(offsetBL))) );
		
		double interpolCL = (aCL[workingCL-((workingCL > delayC)?delayC+1:0)] * (1-(offsetCL-floor(offsetCL))) );
		interpolCL += (aCL[workingCL+1-((workingCL+1 > delayC)?delayC+1:0)] * ((offsetCL-floor(offsetCL))) );
		
		double interpolDL = (aDL[workingDL-((workingDL > delayD)?delayD+1:0)] * (1-(offsetDL-floor(offsetDL))) );
		interpolDL += (aDL[workingDL+1-((workingDL+1 > delayD)?delayD+1:0)] * ((offsetDL-floor(offsetDL))) );
		
		double interpolEL = (aEL[workingEL-((workingEL > delayE)?delayE+1:0)] * (1-(offsetEL-floor(offsetEL))) );
		interpolEL += (aEL[workingEL+1-((workingEL+1 > delayE)?delayE+1:0)] * ((offsetEL-floor(offsetEL))) );
		
		double interpolFL = (aFL[workingFL-((workingFL > delayF)?delayF+1:0)] * (1-(offsetFL-floor(offsetFL))) );
		interpolFL += (aFL[workingFL+1-((workingFL+1 > delayF)?delayF+1:0)] * ((offsetFL-floor(offsetFL))) );
		
		double interpolGL = (aGL[workingGL-((workingGL > delayG)?delayG+1:0)] * (1-(offsetGL-floor(offsetGL))) );
		interpolGL += (aGL[workingGL+1-((workingGL+1 > delayG)?delayG+1:0)] * ((offsetGL-floor(offsetGL))) );
		
		double interpolHL = (aHL[workingHL-((workingHL > delayH)?delayH+1:0)] * (1-(offsetHL-floor(offsetHL))) );
		interpolHL += (aHL[workingHL+1-((workingHL+1 > delayH)?delayH+1:0)] * ((offsetHL-floor(offsetHL))) );
		//L
		
		double interpolAR = (aAR[workingAR-((workingAR > delayA)?delayA+1:0)] * (1-(offsetAR-floor(offsetAR))) );
		interpolAR += (aAR[workingAR+1-((workingAR+1 > delayA)?delayA+1:0)] * ((offsetAR-floor(offsetAR))) );
		
		double interpolBR = (aBR[workingBR-((workingBR > delayB)?delayB+1:0)] * (1-(offsetBR-floor(offsetBR))) );
		interpolBR += (aBR[workingBR+1-((workingBR+1 > delayB)?delayB+1:0)] * ((offsetBR-floor(offsetBR))) );
		
		double interpolCR = (aCR[workingCR-((workingCR > delayC)?delayC+1:0)] * (1-(offsetCR-floor(offsetCR))) );
		interpolCR += (aCR[workingCR+1-((workingCR+1 > delayC)?delayC+1:0)] * ((offsetCR-floor(offsetCR))) );
		
		double interpolDR = (aDR[workingDR-((workingDR > delayD)?delayD+1:0)] * (1-(offsetDR-floor(offsetDR))) );
		interpolDR += (aDR[workingDR+1-((workingDR+1 > delayD)?delayD+1:0)] * ((offsetDR-floor(offsetDR))) );
		
		double interpolER = (aER[workingER-((workingER > delayE)?delayE+1:0)] * (1-(offsetER-floor(offsetER))) );
		interpolER += (aER[workingER+1-((workingER+1 > delayE)?delayE+1:0)] * ((offsetER-floor(offsetER))) );
		
		double interpolFR = (aFR[workingFR-((workingFR > delayF)?delayF+1:0)] * (1-(offsetFR-floor(offsetFR))) );
		interpolFR += (aFR[workingFR+1-((workingFR+1 > delayF)?delayF+1:0)] * ((offsetFR-floor(offsetFR))) );
		
		double interpolGR = (aGR[workingGR-((workingGR > delayG)?delayG+1:0)] * (1-(offsetGR-floor(offsetGR))) );
		interpolGR += (aGR[workingGR+1-((workingGR+1 > delayG)?delayG+1:0)] * ((offsetGR-floor(offsetGR))) );
		
		double interpolHR = (aHR[workingHR-((workingHR > delayH)?delayH+1:0)] * (1-(offsetHR-floor(offsetHR))) );
		interpolHR += (aHR[workingHR+1-((workingHR+1 > delayH)?delayH+1:0)] * ((offsetHR-floor(offsetHR))) );
		//R
		
		interpolAL = ((1.0-blend)*interpolAL)+(aAL[workingAL-((workingAL > delayA)?delayA+1:0)]*blend);
		interpolBL = ((1.0-blend)*interpolBL)+(aBL[workingBL-((workingBL > delayB)?delayB+1:0)]*blend);
		interpolCL = ((1.0-blend)*interpolCL)+(aCL[workingCL-((workingCL > delayC)?delayC+1:0)]*blend);
		interpolDL = ((1.0-blend)*interpolDL)+(aDL[workingDL-((workingDL > delayD)?delayD+1:0)]*blend);
		interpolEL = ((1.0-blend)*interpolEL)+(aEL[workingEL-((workingEL > delayE)?delayE+1:0)]*blend);
		interpolFL = ((1.0-blend)*interpolFL)+(aFL[workingFL-((workingFL > delayF)?delayF+1:0)]*blend);
		interpolGL = ((1.0-blend)*interpolGL)+(aGL[workingGL-((workingGL > delayG)?delayG+1:0)]*blend);
		interpolHL = ((1.0-blend)*interpolHL)+(aHL[workingHL-((workingHL > delayH)?delayH+1:0)]*blend); //L
		
		interpolAR = ((1.0-blend)*interpolAR)+(aAR[workingAR-((workingAR > delayA)?delayA+1:0)]*blend);
		interpolBR = ((1.0-blend)*interpolBR)+(aBR[workingBR-((workingBR > delayB)?delayB+1:0)]*blend);
		interpolCR = ((1.0-blend)*interpolCR)+(aCR[workingCR-((workingCR > delayC)?delayC+1:0)]*blend);
		interpolDR = ((1.0-blend)*interpolDR)+(aDR[workingDR-((workingDR > delayD)?delayD+1:0)]*blend);
		interpolER = ((1.0-blend)*interpolER)+(aER[workingER-((workingER > delayE)?delayE+1:0)]*blend);
		interpolFR = ((1.0-blend)*interpolFR)+(aFR[workingFR-((workingFR > delayF)?delayF+1:0)]*blend);
		interpolGR = ((1.0-blend)*interpolGR)+(aGR[workingGR-((workingGR > delayG)?delayG+1:0)]*blend);
		interpolHR = ((1.0-blend)*interpolHR)+(aHR[workingHR-((workingHR > delayH)?delayH+1:0)]*blend); //R
		
		interpolAL = (interpolAL * (1.0-fabs(crossmod))) + (interpolEL * crossmod);
		interpolEL = (interpolEL * (1.0-fabs(crossmod))) + (interpolAL * crossmod); //L
		
		interpolAR = (interpolAR * (1.0-fabs(crossmod))) + (interpolER * crossmod);
		interpolER = (interpolER * (1.0-fabs(crossmod))) + (interpolAR * crossmod); //R
		
		feedbackAL = (interpolAL - (interpolBL + interpolCL + interpolDL)) * regen;
		feedbackBL = (interpolBL - (interpolAL + interpolCL + interpolDL)) * regen;
		feedbackCL = (interpolCL - (interpolAL + interpolBL + interpolDL)) * regen;
		feedbackDL = (interpolDL - (interpolAL + interpolBL + interpolCL)) * regen; //Householder feedback matrix, L
		
		feedbackEL = (interpolEL - (interpolFL + interpolGL + interpolHL)) * regen;
		feedbackFL = (interpolFL - (interpolEL + interpolGL + interpolHL)) * regen;
		feedbackGL = (interpolGL - (interpolEL + interpolFL + interpolHL)) * regen;
		feedbackHL = (interpolHL - (interpolEL + interpolFL + interpolGL)) * regen; //Householder feedback matrix, L
		
		feedbackAR = (interpolAR - (interpolBR + interpolCR + interpolDR)) * regen;
		feedbackBR = (interpolBR - (interpolAR + interpolCR + interpolDR)) * regen;
		feedbackCR = (interpolCR - (interpolAR + interpolBR + interpolDR)) * regen;
		feedbackDR = (interpolDR - (interpolAR + interpolBR + interpolCR)) * regen; //Householder feedback matrix, R
		
		feedbackER = (interpolER - (interpolFR + interpolGR + interpolHR)) * regen;
		feedbackFR = (interpolFR - (interpolER + interpolGR + interpolHR)) * regen;
		feedbackGR = (interpolGR - (interpolER + interpolFR + interpolHR)) * regen;
		feedbackHR = (interpolHR - (interpolER + interpolFR + interpolGR)) * regen; //Householder feedback matrix, R
		
		inputSampleL = (interpolAL + interpolBL + interpolCL + interpolDL + interpolEL + interpolFL + interpolGL + interpolHL)/8.0;
		inputSampleR = (interpolAR + interpolBR + interpolCR + interpolDR + interpolER + interpolFR + interpolGR + interpolHR)/8.0;

		tempSampleL = (inputSampleL * biquadB[2]) + biquadB[7];
		biquadB[7] = (inputSampleL * biquadB[3]) - (tempSampleL * biquadB[5]) + biquadB[8];
		biquadB[8] = (inputSampleL * biquadB[4]) - (tempSampleL * biquadB[6]);
		inputSampleL = tempSampleL; //like mono AU, 7 and 8 store L channel
		
		tempSampleR = (inputSampleR * biquadB[2]) + biquadB[9];
		biquadB[9] = (inputSampleR * biquadB[3]) - (tempSampleR * biquadB[5]) + biquadB[10];
		biquadB[10] = (inputSampleR * biquadB[4]) - (tempSampleR * biquadB[6]);
		inputSampleR = tempSampleR; //note: 9 and 10 store the R channel
		
		if (inputSampleL > 1.0) inputSampleL = 1.0;
		if (inputSampleL < -1.0) inputSampleL = -1.0;
		if (inputSampleR > 1.0) inputSampleR = 1.0;
		if (inputSampleR < -1.0) inputSampleR = -1.0;
		//without this, you can get a NaN condition where it spits out DC offset at full blast!
		
		inputSampleL = asin(inputSampleL);
		inputSampleR = asin(inputSampleR);
		
		tempSampleL = (inputSampleL * biquadC[2]) + biquadC[7];
		biquadC[7] = (inputSampleL * biquadC[3]) - (tempSampleL * biquadC[5]) + biquadC[8];
		biquadC[8] = (inputSampleL * biquadC[4]) - (tempSampleL * biquadC[6]);
		inputSampleL = tempSampleL; //like mono AU, 7 and 8 store L channel
		
		tempSampleR = (inputSampleR * biquadC[2]) + biquadC[9];
		biquadC[9] = (inputSampleR * biquadC[3]) - (tempSampleR * biquadC[5]) + biquadC[10];
		biquadC[10] = (inputSampleR * biquadC[4]) - (tempSampleR * biquadC[6]);
		inputSampleR = tempSampleR; //note: 9 and 10 store the R channel
		
		if (wet !=1.0) {
			inputSampleL += (drySampleL * (1.0-wet));
			inputSampleR += (drySampleR * (1.0-wet));
		}
		
		//begin 32 bit stereo floating point dither
		int expon; frexpf((float)inputSampleL, &expon);
		fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
		inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
		frexpf((float)inputSampleR, &expon);
		fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
		inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
		//end 32 bit stereo floating point dither
		
		*out1 = inputSampleL;
		*out2 = inputSampleR;

		*in1++;
		*in2++;
		*out1++;
		*out2++;
    }
}

void MatrixVerb::processDoubleReplacing(double **inputs, double **outputs, VstInt32 sampleFrames) 
{
    double* in1  =  inputs[0];
    double* in2  =  inputs[1];
    double* out1 = outputs[0];
    double* out2 = outputs[1];

	double overallscale = 1.0;
	overallscale /= 44100.0;
	overallscale *= getSampleRate();
	
	biquadC[0] = biquadB[0] = biquadA[0] = ((A*9000.0)+1000.0) / getSampleRate();
	biquadA[1] = 1.618033988749894848204586;
	biquadB[1] = 0.618033988749894848204586;
    biquadC[1] = 0.5;
	
	double K = tan(M_PI * biquadA[0]); //lowpass
	double norm = 1.0 / (1.0 + K / biquadA[1] + K * K);
	biquadA[2] = K * K * norm;
	biquadA[3] = 2.0 * biquadA[2];
	biquadA[4] = biquadA[2];
	biquadA[5] = 2.0 * (K * K - 1.0) * norm;
	biquadA[6] = (1.0 - K / biquadA[1] + K * K) * norm;
	
	K = tan(M_PI * biquadA[0]);
	norm = 1.0 / (1.0 + K / biquadB[1] + K * K);
	biquadB[2] = K * K * norm;
	biquadB[3] = 2.0 * biquadB[2];
	biquadB[4] = biquadB[2];
	biquadB[5] = 2.0 * (K * K - 1.0) * norm;
	biquadB[6] = (1.0 - K / biquadB[1] + K * K) * norm;
	
	K = tan(M_PI * biquadC[0]);
	norm = 1.0 / (1.0 + K / biquadC[1] + K * K);
	biquadC[2] = K * K * norm;
	biquadC[3] = 2.0 * biquadC[2];
	biquadC[4] = biquadC[2];
	biquadC[5] = 2.0 * (K * K - 1.0) * norm;
	biquadC[6] = (1.0 - K / biquadC[1] + K * K) * norm;
	
	double vibSpeed = 0.06+C;
	double vibDepth = (0.027+pow(D,3))*100.0;
	double size = (pow(E,2)*90.0)+10.0;
	double depthFactor = 1.0-pow((1.0-(0.82-((B*0.5)+(size*0.002)))),4);
	double blend = 0.955-(size*0.007);
	double crossmod = (F-0.5)*2.0;
	crossmod = pow(crossmod,3)*0.5;
	double regen = depthFactor * (0.5 - (fabs(crossmod)*0.031));
	double wet = G;
	
	
	delayA = 79*size;
	delayB = 73*size;
	delayC = 71*size;
	delayD = 67*size;
	delayE = 61*size;
	delayF = 59*size;
	delayG = 53*size;
	delayH = 47*size;
	
	delayI = 43*size;
	delayJ = 41*size;
	delayK = 37*size;
	delayL = 31*size;
	
	delayM = (29*size)-(56*size*fabs(crossmod));
	//predelay for natural spaces, gets cut back for heavily artificial spaces
	
    while (--sampleFrames >= 0)
    {
		double inputSampleL = *in1;
		double inputSampleR = *in2;
		if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
		if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
		double drySampleL = inputSampleL;
		double drySampleR = inputSampleR;
		
		aML[countM] = inputSampleL;
		aMR[countM] = inputSampleR;
		countM++; if (countM < 0 || countM > delayM) {countM = 0;}
		inputSampleL = aML[countM];
		inputSampleR = aMR[countM];
		//predelay
		
		double tempSampleL = (inputSampleL * biquadA[2]) + biquadA[7];
		biquadA[7] = (inputSampleL * biquadA[3]) - (tempSampleL * biquadA[5]) + biquadA[8];
		biquadA[8] = (inputSampleL * biquadA[4]) - (tempSampleL * biquadA[6]);
		inputSampleL = tempSampleL; //like mono AU, 7 and 8 store L channel
		
		double tempSampleR = (inputSampleR * biquadA[2]) + biquadA[9];
		biquadA[9] = (inputSampleR * biquadA[3]) - (tempSampleR * biquadA[5]) + biquadA[10];
		biquadA[10] = (inputSampleR * biquadA[4]) - (tempSampleR * biquadA[6]);
		inputSampleR = tempSampleR; //note: 9 and 10 store the R channel
		
		inputSampleL *= wet;
		inputSampleR *= wet;
		//we're going to use this as a kind of balance since the reverb buildup can be so large
		
		inputSampleL = sin(inputSampleL);
		inputSampleR = sin(inputSampleR);
		
		double allpassIL = inputSampleL;
		double allpassJL = inputSampleL;
		double allpassKL = inputSampleL;
		double allpassLL = inputSampleL;
		
		double allpassIR = inputSampleR;
		double allpassJR = inputSampleR;
		double allpassKR = inputSampleR;
		double allpassLR = inputSampleR;
		
		int allpasstemp = countI + 1;
		if (allpasstemp < 0 || allpasstemp > delayI) {allpasstemp = 0;}
		allpassIL -= aIL[allpasstemp]*0.5;
		aIL[countI] = allpassIL;
		allpassIL *= 0.5;
		allpassIR -= aIR[allpasstemp]*0.5;
		aIR[countI] = allpassIR;
		allpassIR *= 0.5;
		countI++; if (countI < 0 || countI > delayI) {countI = 0;}		
		allpassIL += (aIL[countI]);
		allpassIR += (aIR[countI]);
		
		allpasstemp = countJ + 1;
		if (allpasstemp < 0 || allpasstemp > delayJ) {allpasstemp = 0;}
		allpassJL -= aJL[allpasstemp]*0.5;
		aJL[countJ] = allpassJL;
		allpassJL *= 0.5;
		allpassJR -= aJR[allpasstemp]*0.5;
		aJR[countJ] = allpassJR;
		allpassJR *= 0.5;
		countJ++; if (countJ < 0 || countJ > delayJ) {countJ = 0;}		
		allpassJL += (aJL[countJ]);
		allpassJR += (aJR[countJ]);
		
		allpasstemp = countK + 1;
		if (allpasstemp < 0 || allpasstemp > delayK) {allpasstemp = 0;}
		allpassKL -= aKL[allpasstemp]*0.5;
		aKL[countK] = allpassKL;
		allpassKL *= 0.5;
		allpassKR -= aKR[allpasstemp]*0.5;
		aKR[countK] = allpassKR;
		allpassKR *= 0.5;
		countK++; if (countK < 0 || countK > delayK) {countK = 0;}		
		allpassKL += (aKL[countK]);
		allpassKR += (aKR[countK]);
		
		allpasstemp = countL + 1;
		if (allpasstemp < 0 || allpasstemp > delayL) {allpasstemp = 0;}
		allpassLL -= aLL[allpasstemp]*0.5;
		aLL[countL] = allpassLL;
		allpassLL *= 0.5;
		allpassLR -= aLR[allpasstemp]*0.5;
		aLR[countL] = allpassLR;
		allpassLR *= 0.5;
		countL++; if (countL < 0 || countL > delayL) {countL = 0;}		
		allpassLL += (aLL[countL]);		
		allpassLR += (aLR[countL]);		
		//the big allpass in front of everything
		
		aAL[countA] = allpassLL + feedbackAL;
		aBL[countB] = allpassKL + feedbackBL;
		aCL[countC] = allpassJL + feedbackCL;
		aDL[countD] = allpassIL + feedbackDL;
		aEL[countE] = allpassIL + feedbackEL;
		aFL[countF] = allpassJL + feedbackFL;
		aGL[countG] = allpassKL + feedbackGL;
		aHL[countH] = allpassLL + feedbackHL; //L
		
		aAR[countA] = allpassLR + feedbackAR;
		aBR[countB] = allpassKR + feedbackBR;
		aCR[countC] = allpassJR + feedbackCR;
		aDR[countD] = allpassIR + feedbackDR;
		aER[countE] = allpassIR + feedbackER;
		aFR[countF] = allpassJR + feedbackFR;
		aGR[countG] = allpassKR + feedbackGR;
		aHR[countH] = allpassLR + feedbackHR; //R
		
		countA++; if (countA < 0 || countA > delayA) {countA = 0;}
		countB++; if (countB < 0 || countB > delayB) {countB = 0;}
		countC++; if (countC < 0 || countC > delayC) {countC = 0;}
		countD++; if (countD < 0 || countD > delayD) {countD = 0;}
		countE++; if (countE < 0 || countE > delayE) {countE = 0;}
		countF++; if (countF < 0 || countF > delayF) {countF = 0;}
		countG++; if (countG < 0 || countG > delayG) {countG = 0;}
		countH++; if (countH < 0 || countH > delayH) {countH = 0;}
		//the Householder matrices (shared between channels, offset is stereo)
		
		vibAL += (depthA * vibSpeed);
		vibBL += (depthB * vibSpeed);
		vibCL += (depthC * vibSpeed);
		vibDL += (depthD * vibSpeed);
		vibEL += (depthE * vibSpeed);
		vibFL += (depthF * vibSpeed);
		vibGL += (depthG * vibSpeed);
		vibHL += (depthH * vibSpeed); //L
		
		vibAR += (depthA * vibSpeed);
		vibBR += (depthB * vibSpeed);
		vibCR += (depthC * vibSpeed);
		vibDR += (depthD * vibSpeed);
		vibER += (depthE * vibSpeed);
		vibFR += (depthF * vibSpeed);
		vibGR += (depthG * vibSpeed);
		vibHR += (depthH * vibSpeed); //R
		//Depth is shared, but each started at a random position
		
		double offsetAL = (sin(vibAL)+1.0)*vibDepth;
		double offsetBL = (sin(vibBL)+1.0)*vibDepth;
		double offsetCL = (sin(vibCL)+1.0)*vibDepth;
		double offsetDL = (sin(vibDL)+1.0)*vibDepth;
		double offsetEL = (sin(vibEL)+1.0)*vibDepth;
		double offsetFL = (sin(vibFL)+1.0)*vibDepth;
		double offsetGL = (sin(vibGL)+1.0)*vibDepth;
		double offsetHL = (sin(vibHL)+1.0)*vibDepth; //L
		
		double offsetAR = (sin(vibAR)+1.0)*vibDepth;
		double offsetBR = (sin(vibBR)+1.0)*vibDepth;
		double offsetCR = (sin(vibCR)+1.0)*vibDepth;
		double offsetDR = (sin(vibDR)+1.0)*vibDepth;
		double offsetER = (sin(vibER)+1.0)*vibDepth;
		double offsetFR = (sin(vibFR)+1.0)*vibDepth;
		double offsetGR = (sin(vibGR)+1.0)*vibDepth;
		double offsetHR = (sin(vibHR)+1.0)*vibDepth; //R
		
		int workingAL = countA + offsetAL;
		int workingBL = countB + offsetBL;
		int workingCL = countC + offsetCL;
		int workingDL = countD + offsetDL;
		int workingEL = countE + offsetEL;
		int workingFL = countF + offsetFL;
		int workingGL = countG + offsetGL;
		int workingHL = countH + offsetHL; //L
		
		int workingAR = countA + offsetAR;
		int workingBR = countB + offsetBR;
		int workingCR = countC + offsetCR;
		int workingDR = countD + offsetDR;
		int workingER = countE + offsetER;
		int workingFR = countF + offsetFR;
		int workingGR = countG + offsetGR;
		int workingHR = countH + offsetHR; //R
		
		double interpolAL = (aAL[workingAL-((workingAL > delayA)?delayA+1:0)] * (1-(offsetAL-floor(offsetAL))) );
		interpolAL += (aAL[workingAL+1-((workingAL+1 > delayA)?delayA+1:0)] * ((offsetAL-floor(offsetAL))) );
		
		double interpolBL = (aBL[workingBL-((workingBL > delayB)?delayB+1:0)] * (1-(offsetBL-floor(offsetBL))) );
		interpolBL += (aBL[workingBL+1-((workingBL+1 > delayB)?delayB+1:0)] * ((offsetBL-floor(offsetBL))) );
		
		double interpolCL = (aCL[workingCL-((workingCL > delayC)?delayC+1:0)] * (1-(offsetCL-floor(offsetCL))) );
		interpolCL += (aCL[workingCL+1-((workingCL+1 > delayC)?delayC+1:0)] * ((offsetCL-floor(offsetCL))) );
		
		double interpolDL = (aDL[workingDL-((workingDL > delayD)?delayD+1:0)] * (1-(offsetDL-floor(offsetDL))) );
		interpolDL += (aDL[workingDL+1-((workingDL+1 > delayD)?delayD+1:0)] * ((offsetDL-floor(offsetDL))) );
		
		double interpolEL = (aEL[workingEL-((workingEL > delayE)?delayE+1:0)] * (1-(offsetEL-floor(offsetEL))) );
		interpolEL += (aEL[workingEL+1-((workingEL+1 > delayE)?delayE+1:0)] * ((offsetEL-floor(offsetEL))) );
		
		double interpolFL = (aFL[workingFL-((workingFL > delayF)?delayF+1:0)] * (1-(offsetFL-floor(offsetFL))) );
		interpolFL += (aFL[workingFL+1-((workingFL+1 > delayF)?delayF+1:0)] * ((offsetFL-floor(offsetFL))) );
		
		double interpolGL = (aGL[workingGL-((workingGL > delayG)?delayG+1:0)] * (1-(offsetGL-floor(offsetGL))) );
		interpolGL += (aGL[workingGL+1-((workingGL+1 > delayG)?delayG+1:0)] * ((offsetGL-floor(offsetGL))) );
		
		double interpolHL = (aHL[workingHL-((workingHL > delayH)?delayH+1:0)] * (1-(offsetHL-floor(offsetHL))) );
		interpolHL += (aHL[workingHL+1-((workingHL+1 > delayH)?delayH+1:0)] * ((offsetHL-floor(offsetHL))) );
		//L
		
		double interpolAR = (aAR[workingAR-((workingAR > delayA)?delayA+1:0)] * (1-(offsetAR-floor(offsetAR))) );
		interpolAR += (aAR[workingAR+1-((workingAR+1 > delayA)?delayA+1:0)] * ((offsetAR-floor(offsetAR))) );
		
		double interpolBR = (aBR[workingBR-((workingBR > delayB)?delayB+1:0)] * (1-(offsetBR-floor(offsetBR))) );
		interpolBR += (aBR[workingBR+1-((workingBR+1 > delayB)?delayB+1:0)] * ((offsetBR-floor(offsetBR))) );
		
		double interpolCR = (aCR[workingCR-((workingCR > delayC)?delayC+1:0)] * (1-(offsetCR-floor(offsetCR))) );
		interpolCR += (aCR[workingCR+1-((workingCR+1 > delayC)?delayC+1:0)] * ((offsetCR-floor(offsetCR))) );
		
		double interpolDR = (aDR[workingDR-((workingDR > delayD)?delayD+1:0)] * (1-(offsetDR-floor(offsetDR))) );
		interpolDR += (aDR[workingDR+1-((workingDR+1 > delayD)?delayD+1:0)] * ((offsetDR-floor(offsetDR))) );
		
		double interpolER = (aER[workingER-((workingER > delayE)?delayE+1:0)] * (1-(offsetER-floor(offsetER))) );
		interpolER += (aER[workingER+1-((workingER+1 > delayE)?delayE+1:0)] * ((offsetER-floor(offsetER))) );
		
		double interpolFR = (aFR[workingFR-((workingFR > delayF)?delayF+1:0)] * (1-(offsetFR-floor(offsetFR))) );
		interpolFR += (aFR[workingFR+1-((workingFR+1 > delayF)?delayF+1:0)] * ((offsetFR-floor(offsetFR))) );
		
		double interpolGR = (aGR[workingGR-((workingGR > delayG)?delayG+1:0)] * (1-(offsetGR-floor(offsetGR))) );
		interpolGR += (aGR[workingGR+1-((workingGR+1 > delayG)?delayG+1:0)] * ((offsetGR-floor(offsetGR))) );
		
		double interpolHR = (aHR[workingHR-((workingHR > delayH)?delayH+1:0)] * (1-(offsetHR-floor(offsetHR))) );
		interpolHR += (aHR[workingHR+1-((workingHR+1 > delayH)?delayH+1:0)] * ((offsetHR-floor(offsetHR))) );
		//R
		
		interpolAL = ((1.0-blend)*interpolAL)+(aAL[workingAL-((workingAL > delayA)?delayA+1:0)]*blend);
		interpolBL = ((1.0-blend)*interpolBL)+(aBL[workingBL-((workingBL > delayB)?delayB+1:0)]*blend);
		interpolCL = ((1.0-blend)*interpolCL)+(aCL[workingCL-((workingCL > delayC)?delayC+1:0)]*blend);
		interpolDL = ((1.0-blend)*interpolDL)+(aDL[workingDL-((workingDL > delayD)?delayD+1:0)]*blend);
		interpolEL = ((1.0-blend)*interpolEL)+(aEL[workingEL-((workingEL > delayE)?delayE+1:0)]*blend);
		interpolFL = ((1.0-blend)*interpolFL)+(aFL[workingFL-((workingFL > delayF)?delayF+1:0)]*blend);
		interpolGL = ((1.0-blend)*interpolGL)+(aGL[workingGL-((workingGL > delayG)?delayG+1:0)]*blend);
		interpolHL = ((1.0-blend)*interpolHL)+(aHL[workingHL-((workingHL > delayH)?delayH+1:0)]*blend); //L
		
		interpolAR = ((1.0-blend)*interpolAR)+(aAR[workingAR-((workingAR > delayA)?delayA+1:0)]*blend);
		interpolBR = ((1.0-blend)*interpolBR)+(aBR[workingBR-((workingBR > delayB)?delayB+1:0)]*blend);
		interpolCR = ((1.0-blend)*interpolCR)+(aCR[workingCR-((workingCR > delayC)?delayC+1:0)]*blend);
		interpolDR = ((1.0-blend)*interpolDR)+(aDR[workingDR-((workingDR > delayD)?delayD+1:0)]*blend);
		interpolER = ((1.0-blend)*interpolER)+(aER[workingER-((workingER > delayE)?delayE+1:0)]*blend);
		interpolFR = ((1.0-blend)*interpolFR)+(aFR[workingFR-((workingFR > delayF)?delayF+1:0)]*blend);
		interpolGR = ((1.0-blend)*interpolGR)+(aGR[workingGR-((workingGR > delayG)?delayG+1:0)]*blend);
		interpolHR = ((1.0-blend)*interpolHR)+(aHR[workingHR-((workingHR > delayH)?delayH+1:0)]*blend); //R
		
		interpolAL = (interpolAL * (1.0-fabs(crossmod))) + (interpolEL * crossmod);
		interpolEL = (interpolEL * (1.0-fabs(crossmod))) + (interpolAL * crossmod); //L
		
		interpolAR = (interpolAR * (1.0-fabs(crossmod))) + (interpolER * crossmod);
		interpolER = (interpolER * (1.0-fabs(crossmod))) + (interpolAR * crossmod); //R
		
		feedbackAL = (interpolAL - (interpolBL + interpolCL + interpolDL)) * regen;
		feedbackBL = (interpolBL - (interpolAL + interpolCL + interpolDL)) * regen;
		feedbackCL = (interpolCL - (interpolAL + interpolBL + interpolDL)) * regen;
		feedbackDL = (interpolDL - (interpolAL + interpolBL + interpolCL)) * regen; //Householder feedback matrix, L
		
		feedbackEL = (interpolEL - (interpolFL + interpolGL + interpolHL)) * regen;
		feedbackFL = (interpolFL - (interpolEL + interpolGL + interpolHL)) * regen;
		feedbackGL = (interpolGL - (interpolEL + interpolFL + interpolHL)) * regen;
		feedbackHL = (interpolHL - (interpolEL + interpolFL + interpolGL)) * regen; //Householder feedback matrix, L
		
		feedbackAR = (interpolAR - (interpolBR + interpolCR + interpolDR)) * regen;
		feedbackBR = (interpolBR - (interpolAR + interpolCR + interpolDR)) * regen;
		feedbackCR = (interpolCR - (interpolAR + interpolBR + interpolDR)) * regen;
		feedbackDR = (interpolDR - (interpolAR + interpolBR + interpolCR)) * regen; //Householder feedback matrix, R
		
		feedbackER = (interpolER - (interpolFR + interpolGR + interpolHR)) * regen;
		feedbackFR = (interpolFR - (interpolER + interpolGR + interpolHR)) * regen;
		feedbackGR = (interpolGR - (interpolER + interpolFR + interpolHR)) * regen;
		feedbackHR = (interpolHR - (interpolER + interpolFR + interpolGR)) * regen; //Householder feedback matrix, R
		
		inputSampleL = (interpolAL + interpolBL + interpolCL + interpolDL + interpolEL + interpolFL + interpolGL + interpolHL)/8.0;
		inputSampleR = (interpolAR + interpolBR + interpolCR + interpolDR + interpolER + interpolFR + interpolGR + interpolHR)/8.0;
		
		tempSampleL = (inputSampleL * biquadB[2]) + biquadB[7];
		biquadB[7] = (inputSampleL * biquadB[3]) - (tempSampleL * biquadB[5]) + biquadB[8];
		biquadB[8] = (inputSampleL * biquadB[4]) - (tempSampleL * biquadB[6]);
		inputSampleL = tempSampleL; //like mono AU, 7 and 8 store L channel
		
		tempSampleR = (inputSampleR * biquadB[2]) + biquadB[9];
		biquadB[9] = (inputSampleR * biquadB[3]) - (tempSampleR * biquadB[5]) + biquadB[10];
		biquadB[10] = (inputSampleR * biquadB[4]) - (tempSampleR * biquadB[6]);
		inputSampleR = tempSampleR; //note: 9 and 10 store the R channel
		
		if (inputSampleL > 1.0) inputSampleL = 1.0;
		if (inputSampleL < -1.0) inputSampleL = -1.0;
		if (inputSampleR > 1.0) inputSampleR = 1.0;
		if (inputSampleR < -1.0) inputSampleR = -1.0;
		//without this, you can get a NaN condition where it spits out DC offset at full blast!
		
		inputSampleL = asin(inputSampleL);
		inputSampleR = asin(inputSampleR);
		
		tempSampleL = (inputSampleL * biquadC[2]) + biquadC[7];
		biquadC[7] = (inputSampleL * biquadC[3]) - (tempSampleL * biquadC[5]) + biquadC[8];
		biquadC[8] = (inputSampleL * biquadC[4]) - (tempSampleL * biquadC[6]);
		inputSampleL = tempSampleL; //like mono AU, 7 and 8 store L channel
		
		tempSampleR = (inputSampleR * biquadC[2]) + biquadC[9];
		biquadC[9] = (inputSampleR * biquadC[3]) - (tempSampleR * biquadC[5]) + biquadC[10];
		biquadC[10] = (inputSampleR * biquadC[4]) - (tempSampleR * biquadC[6]);
		inputSampleR = tempSampleR; //note: 9 and 10 store the R channel
		
		if (wet !=1.0) {
			inputSampleL += (drySampleL * (1.0-wet));
			inputSampleR += (drySampleR * (1.0-wet));
		}
		
		//begin 64 bit stereo floating point dither
		//int expon; frexp((double)inputSampleL, &expon);
		fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
		//inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
		//frexp((double)inputSampleR, &expon);
		fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
		//inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 1.1e-44l * pow(2,expon+62));
		//end 64 bit stereo floating point dither
		
		*out1 = inputSampleL;
		*out2 = inputSampleR;

		*in1++;
		*in2++;
		*out1++;
		*out2++;
    }
}
