/*
*	File:		Infinity.h
*	
*	Version:	1.0
* 
*	Created:	12/10/20
*	
*	Copyright:  Copyright © 2020 Airwindows, Airwindows uses the MIT license
* 
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#include "AUEffectBase.h"
#include "InfinityVersion.h"

#if AU_DEBUG_DISPATCHER
	#include "AUDebugDispatcher.h"
#endif


#ifndef __Infinity_h__
#define __Infinity_h__


#pragma mark ____Infinity Parameters

// parameters
static const float kDefaultValue_ParamOne = 1.0;
static const float kDefaultValue_ParamTwo = 0.0;
static const float kDefaultValue_ParamThree = 0.5;
static const float kDefaultValue_ParamFour = 1.0;

static CFStringRef kParameterOneName = CFSTR("Filter");
static CFStringRef kParameterTwoName = CFSTR("Damping");
static CFStringRef kParameterThreeName = CFSTR("Size");
static CFStringRef kParameterFourName = CFSTR("Dry/Wet");

enum {
	kParam_One =0,
	kParam_Two =1,
	kParam_Three =2,
	kParam_Four =3,
	//Add your parameters here...
	kNumberOfParameters=4
};

#pragma mark ____Infinity
class Infinity : public AUEffectBase
{
public:
	Infinity(AudioUnit component);
#if AU_DEBUG_DISPATCHER
	virtual ~Infinity () { delete mDebugDispatcher; }
#endif
	
	virtual AUKernelBase *		NewKernel() { return new InfinityKernel(this); }
	
	virtual	ComponentResult		GetParameterValueStrings(AudioUnitScope			inScope,
														 AudioUnitParameterID		inParameterID,
														 CFArrayRef *			outStrings);
    
	virtual	ComponentResult		GetParameterInfo(AudioUnitScope			inScope,
												 AudioUnitParameterID	inParameterID,
												 AudioUnitParameterInfo	&outParameterInfo);
    
	virtual ComponentResult		GetPropertyInfo(AudioUnitPropertyID		inID,
												AudioUnitScope			inScope,
												AudioUnitElement		inElement,
												UInt32 &			outDataSize,
												Boolean	&			outWritable );
	
	virtual ComponentResult		GetProperty(AudioUnitPropertyID inID,
											AudioUnitScope 		inScope,
											AudioUnitElement 		inElement,
											void *			outData);
	
	virtual ComponentResult    Initialize();
	virtual bool				SupportsTail () { return true; }
    virtual Float64				GetTailTime() {return (1.0/GetSampleRate())*0.0;} //in SECONDS! gsr * a number = in samples
    virtual Float64				GetLatency() {return (1.0/GetSampleRate())*0.0;}	// in SECONDS! gsr * a number = in samples
	
	/*! @method Version */
	virtual ComponentResult		Version() { return kInfinityVersion; }
	
    
	
protected:
		class InfinityKernel : public AUKernelBase		// most of the real work happens here
	{
public:
		InfinityKernel(AUEffectBase *inAudioUnit )
		: AUKernelBase(inAudioUnit)
	{
	}
		
		// *Required* overides for the process method for this effect
		// processes one channel of interleaved samples
        virtual void 		Process(	const Float32 	*inSourceP,
										Float32		 	*inDestP,
										UInt32 			inFramesToProcess,
										UInt32			inNumChannels,
										bool			&ioSilence);
		
        virtual void		Reset();
		
	private:
		double biquadA[11];
		double biquadB[11];
		double biquadC[11];
		
		Float64 aA[8111];
		Float64 aB[7511];
		Float64 aC[7311];
		Float64 aD[6911];		
		Float64 aE[6311];
		Float64 aF[6111];
		Float64 aG[5511];
		Float64 aH[4911];
		Float64 aI[4511];
		Float64 aJ[4311];
		Float64 aK[3911];
		Float64 aL[3311];
		Float64 aM[3111];
		
		int countA, delayA;
		int countB, delayB;
		int countC, delayC;
		int countD, delayD;
		int countE, delayE;
		int countF, delayF;
		int countG, delayG;
		int countH, delayH;
		int countI, delayI;
		int countJ, delayJ;
		int countK, delayK;
		int countL, delayL;
		int countM, delayM;
		
		Float64 feedbackA;
		Float64 feedbackB;
		Float64 feedbackC;
		Float64 feedbackD;
		Float64 feedbackE;
		Float64 feedbackF;
		Float64 feedbackG;
		Float64 feedbackH;
		
		uint32_t fpd;
	};
};

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


#endif