/*
*	File:		Console8SubIn.h
*	
*	Version:	1.0
* 
*	Created:	6/8/22
*	
*	Copyright:  Copyright © 2022 Airwindows, Airwindows uses the MIT license
* 
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#include "AUEffectBase.h"
#include "Console8SubInVersion.h"

#if AU_DEBUG_DISPATCHER
	#include "AUDebugDispatcher.h"
#endif


#ifndef __Console8SubIn_h__
#define __Console8SubIn_h__


#pragma mark ____Console8SubIn Parameters

// parameters

enum {
	//Add your parameters here...
	kNumberOfParameters=0
};

#pragma mark ____Console8SubIn
class Console8SubIn : public AUEffectBase
{
public:
	Console8SubIn(AudioUnit component);
#if AU_DEBUG_DISPATCHER
	virtual ~Console8SubIn () { delete mDebugDispatcher; }
#endif
	
	virtual AUKernelBase *		NewKernel() { return new Console8SubInKernel(this); }
	
	virtual	ComponentResult		GetParameterValueStrings(AudioUnitScope			inScope,
														 AudioUnitParameterID		inParameterID,
														 CFArrayRef *			outStrings);
    
	virtual	ComponentResult		GetParameterInfo(AudioUnitScope			inScope,
												 AudioUnitParameterID	inParameterID,
												 AudioUnitParameterInfo	&outParameterInfo);
    
	virtual ComponentResult		GetPropertyInfo(AudioUnitPropertyID		inID,
												AudioUnitScope			inScope,
												AudioUnitElement		inElement,
												UInt32 &			outDataSize,
												Boolean	&			outWritable );
	
	virtual ComponentResult		GetProperty(AudioUnitPropertyID inID,
											AudioUnitScope 		inScope,
											AudioUnitElement 		inElement,
											void *			outData);
	
	virtual ComponentResult    Initialize();
	virtual bool				SupportsTail () { return true; }
    virtual Float64				GetTailTime() {return (1.0/GetSampleRate())*0.0;} //in SECONDS! gsr * a number = in samples
    virtual Float64				GetLatency() {return (1.0/GetSampleRate())*0.0;}	// in SECONDS! gsr * a number = in samples
	
	/*! @method Version */
	virtual ComponentResult		Version() { return kConsole8SubInVersion; }
	
    
	
protected:
		class Console8SubInKernel : public AUKernelBase		// most of the real work happens here
	{
public:
		Console8SubInKernel(AUEffectBase *inAudioUnit )
		: AUKernelBase(inAudioUnit)
	{
	}
		
		// *Required* overides for the process method for this effect
		// processes one channel of interleaved samples
        virtual void 		Process(	const Float32 	*inSourceP,
										Float32		 	*inDestP,
										UInt32 			inFramesToProcess,
										UInt32			inNumChannels,
										bool			&ioSilence);
		
        virtual void		Reset();
		
		private: 
		double iirA;
		double iirB;
		bool hsr;
		enum {
			fix_freq,
			fix_reso,
			fix_a0,
			fix_a1,
			fix_a2,
			fix_b1,
			fix_b2,
			fix_sL1,
			fix_sL2,
			fix_sR1,
			fix_sR2,
			fix_total
		}; //fixed frequency biquad filter for ultrasonics, stereo
		double fix[fix_total];
		double soft[11];
		int cycleEnd;
		//from undersampling code, used as a way to space out HF taps
		uint32_t fpd;
	};
};
#endif