/* ========================================
 *  Mastering - Mastering.h
 *  Created 8/12/11 by SPIAdmin 
 *  Copyright (c) Airwindows, Airwindows uses the MIT license
 * ======================================== */

#ifndef __Mastering_H
#define __Mastering_H

#ifndef __audioeffect__
#include "audioeffectx.h"
#endif

#include <set>
#include <string>
#include <math.h>

enum {
	kParamA =0,
	kParamB =1,
	kParamC =2,
	kParamD =3,
	kParamE =4,
	kParamF =5,
  kNumParameters = 6
}; //

const int kNumPrograms = 0;
const int kNumInputs = 2;
const int kNumOutputs = 2;
const unsigned long kUniqueId = 'mast';    //Change this to what the AU identity is!

class Mastering : 
    public AudioEffectX 
{
public:
    Mastering(audioMasterCallback audioMaster);
    ~Mastering();
    virtual bool getEffectName(char* name);                       // The plug-in name
    virtual VstPlugCategory getPlugCategory();                    // The general category for the plug-in
    virtual bool getProductString(char* text);                    // This is a unique plug-in string provided by Steinberg
    virtual bool getVendorString(char* text);                     // Vendor info
    virtual VstInt32 getVendorVersion();                          // Version number
    virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames);
    virtual void processDoubleReplacing (double** inputs, double** outputs, VstInt32 sampleFrames);
    virtual void getProgramName(char *name);                      // read the name from the host
    virtual void setProgramName(char *name);                      // changes the name of the preset displayed in the host
	virtual VstInt32 getChunk (void** data, bool isPreset);
	virtual VstInt32 setChunk (void* data, VstInt32 byteSize, bool isPreset);
    virtual float getParameter(VstInt32 index);                   // get the parameter value at the specified index
    virtual void setParameter(VstInt32 index, float value);       // set the parameter at index to value
    virtual void getParameterLabel(VstInt32 index, char *text);  // label for the parameter (eg dB)
    virtual void getParameterName(VstInt32 index, char *text);    // name of the parameter
    virtual void getParameterDisplay(VstInt32 index, char *text); // text description of the current value    
    virtual VstInt32 canDo(char *text);
private:
    char _programName[kVstMaxProgNameLen + 1];
    std::set< std::string > _canDo;
    
    float A;
    float B;
    float C;
    float D;
    float E;
    float F;

	enum {
		pvAL1,
		pvSL1,
		accSL1,
		acc2SL1,
		pvAL2,
		pvSL2,
		accSL2,
		acc2SL2,
		pvAL3,
		pvSL3,
		accSL3,
		pvAL4,
		pvSL4,
		gndavgL,
		outAL,
		gainAL,
		pvAR1,
		pvSR1,
		accSR1,
		acc2SR1,
		pvAR2,
		pvSR2,
		accSR2,
		acc2SR2,
		pvAR3,
		pvSR3,
		accSR3,
		pvAR4,
		pvSR4,
		gndavgR,
		outAR,
		gainAR,
		air_total
	};
	double air[air_total];
	
	enum {
		prevSampL1,
		prevSlewL1,
		accSlewL1,
		prevSampL2,
		prevSlewL2,
		accSlewL2,
		prevSampL3,
		prevSlewL3,
		accSlewL3,
		kalGainL,
		kalOutL,
		kalAvgL,
		prevSampR1,
		prevSlewR1,
		accSlewR1,
		prevSampR2,
		prevSlewR2,
		accSlewR2,
		prevSampR3,
		prevSlewR3,
		accSlewR3,
		kalGainR,
		kalOutR,
		kalAvgR,
		kal_total
	};
	double kalM[kal_total];
	double kalS[kal_total];
	
	long double lastSinewL;
	long double lastSinewR;
	//this is overkill, used to run both Zoom and Sinew stages as they are after
	//the summing in StoneFire, which sums three doubles to a long double.
	
	double lastSampleL;
	double intermediateL[16];
	bool wasPosClipL;
	bool wasNegClipL;
	double lastSampleR;
	double intermediateR[16];
	bool wasPosClipR;
	bool wasNegClipR; //Stereo ClipOnly2
	
	int quantA;
	int quantB;
	float expectedSlew;
	float testA;
	float testB;
	double correction;
	double shapedSampleL;
	double shapedSampleR;
	double currentDither;
	double ditherL;
	double ditherR;
	bool cutbinsL;
	bool cutbinsR;
	int hotbinA;
	int hotbinB;
	double benfordize;
	double totalA;
	double totalB;
	double outputSample;
	int expon; //internal dither variables
	
	double NSOddL; //dither section!
	double NSEvenL;
	double prevShapeL;
	double NSOddR;
	double NSEvenR;
	double prevShapeR;
	bool flip; //VinylDither
	double darkSampleL[100];
	double darkSampleR[100]; //Dark
	double previousDitherL;
	double previousDitherR; //PaulWide
	double bynL[13], bynR[13];
	double noiseShapingL, noiseShapingR; //NJAD
		
	uint32_t fpdL;
	uint32_t fpdR;
	//default stuff
};

#endif
