/*
*	File:		StoneFireComp.cpp
*	
*	Version:	1.0
* 
*	Created:	4/25/24
*	
*	Copyright:  Copyright © 2024 Airwindows, Airwindows uses the MIT license
* 
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/*=============================================================================
	StoneFireComp.cpp
	
=============================================================================*/
#include "StoneFireComp.h"


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

AUDIOCOMPONENT_ENTRY(AUBaseFactory, StoneFireComp)


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	StoneFireComp::StoneFireComp
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
StoneFireComp::StoneFireComp(AudioUnit component)
	: AUEffectBase(component)
{
	CreateElements();
	Globals()->UseIndexedParameters(kNumberOfParameters);
	SetParameter(kParam_B, kDefaultValue_ParamB );
	SetParameter(kParam_C, kDefaultValue_ParamC );
	SetParameter(kParam_D, kDefaultValue_ParamD );
	SetParameter(kParam_E, kDefaultValue_ParamE );
	SetParameter(kParam_F, kDefaultValue_ParamF );
	SetParameter(kParam_G, kDefaultValue_ParamG );
	SetParameter(kParam_H, kDefaultValue_ParamH );
	SetParameter(kParam_I, kDefaultValue_ParamI );
	SetParameter(kParam_J, kDefaultValue_ParamJ );
	SetParameter(kParam_K, kDefaultValue_ParamK );
         
#if AU_DEBUG_DISPATCHER
	mDebugDispatcher = new AUDebugDispatcher (this);
#endif
	
}


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	StoneFireComp::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult			StoneFireComp::GetParameterValueStrings(AudioUnitScope		inScope,
                                                                AudioUnitParameterID	inParameterID,
                                                                CFArrayRef *		outStrings)
{
        
    return kAudioUnitErr_InvalidProperty;
}



//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	StoneFireComp::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult			StoneFireComp::GetParameterInfo(AudioUnitScope		inScope,
                                                        AudioUnitParameterID	inParameterID,
                                                        AudioUnitParameterInfo	&outParameterInfo )
{
	ComponentResult result = noErr;

	outParameterInfo.flags = 	kAudioUnitParameterFlag_IsWritable
						|		kAudioUnitParameterFlag_IsReadable;
    
    if (inScope == kAudioUnitScope_Global) {
        switch(inParameterID)
        {
            case kParam_B:
                AUBase::FillInParameterName (outParameterInfo, kParameterBName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
                outParameterInfo.minValue = 0.0;
                outParameterInfo.maxValue = 1.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamB;
                break;
            case kParam_C:
                AUBase::FillInParameterName (outParameterInfo, kParameterCName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
                outParameterInfo.minValue = 0.0;
                outParameterInfo.maxValue = 1.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamC;
                break;
            case kParam_D:
                AUBase::FillInParameterName (outParameterInfo, kParameterDName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
                outParameterInfo.minValue = 0.0;
                outParameterInfo.maxValue = 1.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamD;
                break;
            case kParam_E:
                AUBase::FillInParameterName (outParameterInfo, kParameterEName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
                outParameterInfo.minValue = 0.0;
                outParameterInfo.maxValue = 1.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamE;
                break;
            case kParam_F:
                AUBase::FillInParameterName (outParameterInfo, kParameterFName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
                outParameterInfo.minValue = 0.0;
                outParameterInfo.maxValue = 1.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamF;
                break;
            case kParam_G:
                AUBase::FillInParameterName (outParameterInfo, kParameterGName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
                outParameterInfo.minValue = 0.0;
                outParameterInfo.maxValue = 1.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamG;
                break;
            case kParam_H:
                AUBase::FillInParameterName (outParameterInfo, kParameterHName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
                outParameterInfo.minValue = 0.0;
                outParameterInfo.maxValue = 1.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamH;
                break;
            case kParam_I:
                AUBase::FillInParameterName (outParameterInfo, kParameterIName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
                outParameterInfo.minValue = 0.0;
                outParameterInfo.maxValue = 1.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamI;
                break;
            case kParam_J:
                AUBase::FillInParameterName (outParameterInfo, kParameterJName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
                outParameterInfo.minValue = 0.0;
                outParameterInfo.maxValue = 1.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamJ;
                break;
            case kParam_K:
                AUBase::FillInParameterName (outParameterInfo, kParameterKName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
                outParameterInfo.minValue = 0.0;
                outParameterInfo.maxValue = 1.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamK;
                break;
           default:
                result = kAudioUnitErr_InvalidParameter;
                break;
            }
	} else {
        result = kAudioUnitErr_InvalidParameter;
    }
    


	return result;
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	StoneFireComp::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult			StoneFireComp::GetPropertyInfo (AudioUnitPropertyID	inID,
                                                        AudioUnitScope		inScope,
                                                        AudioUnitElement	inElement,
                                                        UInt32 &		outDataSize,
                                                        Boolean &		outWritable)
{
	return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// state that plugin supports only stereo-in/stereo-out processing
UInt32 StoneFireComp::SupportedNumChannels(const AUChannelInfo ** outInfo)
{
	if (outInfo != NULL)
	{
		static AUChannelInfo info;
		info.inChannels = 2;
		info.outChannels = 2;
		*outInfo = &info;
	}

	return 1;
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	StoneFireComp::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult			StoneFireComp::GetProperty(	AudioUnitPropertyID inID,
                                                        AudioUnitScope 		inScope,
                                                        AudioUnitElement 	inElement,
                                                        void *			outData )
{
	return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}

//	StoneFireComp::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult StoneFireComp::Initialize()
{
    ComponentResult result = AUEffectBase::Initialize();
    if (result == noErr)
        Reset(kAudioUnitScope_Global, 0);
    return result;
}

#pragma mark ____StoneFireCompEffectKernel



//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	StoneFireComp::StoneFireCompKernel::Reset()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult		StoneFireComp::Reset(AudioUnitScope inScope, AudioUnitElement inElement)
{
	for (int x = 0; x < kal_total; x++) kal[x] = 0.0;
	fireCompL = 1.0;
	fireCompR = 1.0;
	stoneCompL = 1.0;
	stoneCompR = 1.0;
	
	fpdL = 1.0; while (fpdL < 16386) fpdL = rand()*UINT32_MAX;
	fpdR = 1.0; while (fpdR < 16386) fpdR = rand()*UINT32_MAX;
	return noErr;
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	StoneFireComp::ProcessBufferLists
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
OSStatus		StoneFireComp::ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFlags,
													const AudioBufferList & inBuffer,
                                                    AudioBufferList & outBuffer,
                                                    UInt32 			inFramesToProcess)
{
	Float32 * inputL = (Float32*)(inBuffer.mBuffers[0].mData);
	Float32 * inputR = (Float32*)(inBuffer.mBuffers[1].mData);
	Float32 * outputL = (Float32*)(outBuffer.mBuffers[0].mData);
	Float32 * outputR = (Float32*)(outBuffer.mBuffers[1].mData);
	UInt32 nSampleFrames = inFramesToProcess;
	double overallscale = 1.0;
	overallscale /= 44100.0;
	overallscale *= GetSampleRate();
	
	double compFThresh = pow(GetParameter( kParam_B ),4);
	double compFAttack = 1.0/(((pow(GetParameter( kParam_C ),3)*5000.0)+500.0)*overallscale);
	double compFRelease = 1.0/(((pow(GetParameter( kParam_D ),5)*50000.0)+500.0)*overallscale);
	double fireGain = GetParameter( kParam_E )*2.0;
	if (fireGain > 1.0) fireGain *= fireGain; else fireGain = 1.0-pow(1.0-fireGain,2);
	double firePad = fireGain; if (firePad > 1.0) firePad = 1.0;
	
	double compSThresh = pow(GetParameter( kParam_F ),4);
	double compSAttack = 1.0/(((pow(GetParameter( kParam_G ),3)*5000.0)+500.0)*overallscale);
	double compSRelease = 1.0/(((pow(GetParameter( kParam_H ),5)*50000.0)+500.0)*overallscale);
	double stoneGain = GetParameter( kParam_I )*2.0;
	if (stoneGain > 1.0) stoneGain *= stoneGain; else stoneGain = 1.0-pow(1.0-stoneGain,2);
	double stonePad = stoneGain; if (stonePad > 1.0) stonePad = 1.0;
	
	double kalman = 1.0-(pow(GetParameter( kParam_J ),2)/overallscale);
	//crossover frequency between mid/bass
	double compRatio = 1.0-pow(1.0-GetParameter( kParam_K ),2);
	
	while (nSampleFrames-- > 0) {
		double inputSampleL = *inputL;
		double inputSampleR = *inputR;
		if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
		if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
		
		//begin KalmanL
		double fireL = inputSampleL;
		double temp = inputSampleL = inputSampleL*(1.0-kalman)*0.777;
		inputSampleL *= (1.0-kalman);
		//set up gain levels to control the beast
		kal[prevSlewL3] += kal[prevSampL3] - kal[prevSampL2]; kal[prevSlewL3] *= 0.5;
		kal[prevSlewL2] += kal[prevSampL2] - kal[prevSampL1]; kal[prevSlewL2] *= 0.5;
		kal[prevSlewL1] += kal[prevSampL1] - inputSampleL; kal[prevSlewL1] *= 0.5;
		//make slews from each set of samples used
		kal[accSlewL2] += kal[prevSlewL3] - kal[prevSlewL2]; kal[accSlewL2] *= 0.5;
		kal[accSlewL1] += kal[prevSlewL2] - kal[prevSlewL1]; kal[accSlewL1] *= 0.5;
		//differences between slews: rate of change of rate of change
		kal[accSlewL3] += (kal[accSlewL2] - kal[accSlewL1]); kal[accSlewL3] *= 0.5;
		//entering the abyss, what even is this
		kal[kalOutL] += kal[prevSampL1] + kal[prevSlewL2] + kal[accSlewL3]; kal[kalOutL] *= 0.5;
		//resynthesizing predicted result (all iir smoothed)
		kal[kalGainL] += fabs(temp-kal[kalOutL])*kalman*8.0; kal[kalGainL] *= 0.5;
		//madness takes its toll. Kalman Gain: how much dry to retain
		if (kal[kalGainL] > kalman*0.5) kal[kalGainL] = kalman*0.5;
		//attempts to avoid explosions
		kal[kalOutL] += (temp*(1.0-(0.68+(kalman*0.157))));	
		//this is for tuning a really complete cancellation up around Nyquist
		kal[prevSampL3] = kal[prevSampL2]; kal[prevSampL2] = kal[prevSampL1];
		kal[prevSampL1] = (kal[kalGainL] * kal[kalOutL]) + ((1.0-kal[kalGainL])*temp);
		//feed the chain of previous samples
		if (kal[prevSampL1] > 1.0) kal[prevSampL1] = 1.0; if (kal[prevSampL1] < -1.0) kal[prevSampL1] = -1.0;
		double stoneL = kal[kalOutL]*0.777;
		fireL -= stoneL;
		//end KalmanL
		
		//begin KalmanR
		double fireR = inputSampleR;
		temp = inputSampleR = inputSampleR*(1.0-kalman)*0.777;
		inputSampleR *= (1.0-kalman);
		//set up gain levels to control the beast
		kal[prevSlewR3] += kal[prevSampR3] - kal[prevSampR2]; kal[prevSlewR3] *= 0.5;
		kal[prevSlewR2] += kal[prevSampR2] - kal[prevSampR1]; kal[prevSlewR2] *= 0.5;
		kal[prevSlewR1] += kal[prevSampR1] - inputSampleR; kal[prevSlewR1] *= 0.5;
		//make slews from each set of samples used
		kal[accSlewR2] += kal[prevSlewR3] - kal[prevSlewR2]; kal[accSlewR2] *= 0.5;
		kal[accSlewR1] += kal[prevSlewR2] - kal[prevSlewR1]; kal[accSlewR1] *= 0.5;
		//differences between slews: rate of change of rate of change
		kal[accSlewR3] += (kal[accSlewR2] - kal[accSlewR1]); kal[accSlewR3] *= 0.5;
		//entering the abyss, what even is this
		kal[kalOutR] += kal[prevSampR1] + kal[prevSlewR2] + kal[accSlewR3]; kal[kalOutR] *= 0.5;
		//resynthesizing predicted result (all iir smoothed)
		kal[kalGainR] += fabs(temp-kal[kalOutR])*kalman*8.0; kal[kalGainR] *= 0.5;
		//madness takes its toll. Kalman Gain: how much dry to retain
		if (kal[kalGainR] > kalman*0.5) kal[kalGainR] = kalman*0.5;
		//attempts to avoid explosions
		kal[kalOutR] += (temp*(1.0-(0.68+(kalman*0.157))));	
		//this is for tuning a really complete cancellation up around Nyquist
		kal[prevSampR3] = kal[prevSampR2]; kal[prevSampR2] = kal[prevSampR1];
		kal[prevSampR1] = (kal[kalGainR] * kal[kalOutR]) + ((1.0-kal[kalGainR])*temp);
		//feed the chain of previous samples
		if (kal[prevSampR1] > 1.0) kal[prevSampR1] = 1.0; if (kal[prevSampR1] < -1.0) kal[prevSampR1] = -1.0;
		double stoneR = kal[kalOutR]*0.777;
		fireR -= stoneR;
		//end KalmanR
		
		//fire dynamics
		if (fabs(fireL) > compFThresh) { //compression L
			fireCompL -= (fireCompL * compFAttack);
			fireCompL += ((compFThresh / fabs(fireL))*compFAttack);
		} else fireCompL = (fireCompL*(1.0-compFRelease))+compFRelease;
		if (fabs(fireR) > compFThresh) { //compression R
			fireCompR -= (fireCompR * compFAttack);
			fireCompR += ((compFThresh / fabs(fireR))*compFAttack);
		} else fireCompR = (fireCompR*(1.0-compFRelease))+compFRelease;
		if (fireCompL > fireCompR) fireCompL -= (fireCompL * compFAttack);
		if (fireCompR > fireCompL) fireCompR -= (fireCompR * compFAttack);
		fireCompL = fmax(fmin(fireCompL,1.0),0.0);
		fireCompR = fmax(fmin(fireCompR,1.0),0.0);
		fireL *= (((1.0-compRatio)*firePad)+(fireCompL*compRatio*fireGain));
		fireR *= (((1.0-compRatio)*firePad)+(fireCompR*compRatio*fireGain));
		
		//stone dynamics
		if (fabs(stoneL) > compSThresh) { //compression L
			stoneCompL -= (stoneCompL * compSAttack);
			stoneCompL += ((compSThresh / fabs(stoneL))*compSAttack);
		} else stoneCompL = (stoneCompL*(1.0-compSRelease))+compSRelease;
		if (fabs(stoneR) > compSThresh) { //compression R
			stoneCompR -= (stoneCompR * compSAttack);
			stoneCompR += ((compSThresh / fabs(stoneR))*compSAttack);
		} else stoneCompR = (stoneCompR*(1.0-compSRelease))+compSRelease;
		if (stoneCompL > stoneCompR) stoneCompL -= (stoneCompL * compSAttack);
		if (stoneCompR > stoneCompL) stoneCompR -= (stoneCompR * compSAttack);
		stoneCompL = fmax(fmin(stoneCompL,1.0),0.0);
		stoneCompR = fmax(fmin(stoneCompR,1.0),0.0);
		stoneL *= (((1.0-compRatio)*stonePad)+(stoneCompL*compRatio*stoneGain));
		stoneR *= (((1.0-compRatio)*stonePad)+(stoneCompR*compRatio*stoneGain));
		
		inputSampleL = stoneL+fireL;
		inputSampleR = stoneR+fireR;
		
		//begin 32 bit stereo floating point dither
		int expon; frexpf((float)inputSampleL, &expon);
		fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
		inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
		frexpf((float)inputSampleR, &expon);
		fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
		inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
		//end 32 bit stereo floating point dither
		
		*outputL = inputSampleL;
		*outputR = inputSampleR;
		//direct stereo out
		
		inputL += 1;
		inputR += 1;
		outputL += 1;
		outputR += 1;
	}
	return noErr;
}

