/*
*	File:		ResEQ2.cpp
*	
*	Version:	1.0
* 
*	Created:	8/21/23
*	
*	Copyright:  Copyright © 2023 Airwindows, Airwindows uses the MIT license
* 
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/*=============================================================================
	ResEQ2.cpp
	
=============================================================================*/
#include "ResEQ2.h"


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

AUDIOCOMPONENT_ENTRY(AUBaseFactory, ResEQ2)


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	ResEQ2::ResEQ2
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ResEQ2::ResEQ2(AudioUnit component)
	: AUEffectBase(component)
{
	CreateElements();
	Globals()->UseIndexedParameters(kNumberOfParameters);
	SetParameter(kParam_One, kDefaultValue_ParamOne );
	SetParameter(kParam_Two, kDefaultValue_ParamTwo );
         
#if AU_DEBUG_DISPATCHER
	mDebugDispatcher = new AUDebugDispatcher (this);
#endif
	
}


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	ResEQ2::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult			ResEQ2::GetParameterValueStrings(AudioUnitScope		inScope,
                                                                AudioUnitParameterID	inParameterID,
                                                                CFArrayRef *		outStrings)
{
        
    return kAudioUnitErr_InvalidProperty;
}



//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	ResEQ2::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult			ResEQ2::GetParameterInfo(AudioUnitScope		inScope,
                                                        AudioUnitParameterID	inParameterID,
                                                        AudioUnitParameterInfo	&outParameterInfo )
{
	ComponentResult result = noErr;

	outParameterInfo.flags = 	kAudioUnitParameterFlag_IsWritable
						|		kAudioUnitParameterFlag_IsReadable;
    
    if (inScope == kAudioUnitScope_Global) {
        switch(inParameterID)
        {
           case kParam_One:
                AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
                outParameterInfo.minValue = 0.0;
                outParameterInfo.maxValue = 1.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamOne;
                break;
            case kParam_Two:
                AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
                outParameterInfo.minValue = 0.0;
                outParameterInfo.maxValue = 1.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamTwo;
                break;
           default:
                result = kAudioUnitErr_InvalidParameter;
                break;
            }
	} else {
        result = kAudioUnitErr_InvalidParameter;
    }
    


	return result;
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	ResEQ2::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult			ResEQ2::GetPropertyInfo (AudioUnitPropertyID	inID,
                                                        AudioUnitScope		inScope,
                                                        AudioUnitElement	inElement,
                                                        UInt32 &		outDataSize,
                                                        Boolean &		outWritable)
{
	return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	ResEQ2::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult			ResEQ2::GetProperty(	AudioUnitPropertyID inID,
                                                        AudioUnitScope 		inScope,
                                                        AudioUnitElement 	inElement,
                                                        void *			outData )
{
	return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}

//	ResEQ2::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult ResEQ2::Initialize()
{
    ComponentResult result = AUEffectBase::Initialize();
    if (result == noErr)
        Reset(kAudioUnitScope_Global, 0);
    return result;
}

#pragma mark ____ResEQ2EffectKernel



//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	ResEQ2::ResEQ2Kernel::Reset()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void		ResEQ2::ResEQ2Kernel::Reset()
{
	for(int count = 0; count < 2004; count++) {mpk[count] = 0.0;}
	for(int count = 0; count < 65; count++) {f[count] = 0.0;}
	prevfreqMPeak = -1;
	prevamountMPeak = -1;
	mpc = 1;
	fpd = 1.0; while (fpd < 16386) fpd = rand()*UINT32_MAX;
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	ResEQ2::ResEQ2Kernel::Process
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void		ResEQ2::ResEQ2Kernel::Process(	const Float32 	*inSourceP,
                                                    Float32		 	*inDestP,
                                                    UInt32 			inFramesToProcess,
                                                    UInt32			inNumChannels, 
                                                    bool			&ioSilence )
{
	UInt32 nSampleFrames = inFramesToProcess;
	const Float32 *sourceP = inSourceP;
	Float32 *destP = inDestP;
	double overallscale = 1.0;
	overallscale /= 44100.0;
	overallscale *= GetSampleRate();
	int cycleEnd = floor(overallscale);
	if (cycleEnd < 1) cycleEnd = 1;
	if (cycleEnd > 4) cycleEnd = 4;
	//this is going to be 2 for 88.1 or 96k, 3 for silly people, 4 for 176 or 192k
	
	//begin ResEQ2 Mid Boost
	double freqMPeak = pow(GetParameter( kParam_One )+0.15,3);
	double amountMPeak = pow(GetParameter( kParam_Two ),2);
	int maxMPeak = (amountMPeak*63.0)+1;
	if ((freqMPeak != prevfreqMPeak)||(amountMPeak != prevamountMPeak)) {
	for (int x = 0; x < maxMPeak; x++) {
		if (((double)x*freqMPeak) < M_PI_4) f[x] = sin(((double)x*freqMPeak)*4.0)*freqMPeak*sin(((double)(maxMPeak-x)/(double)maxMPeak)*M_PI_2);
		else f[x] = cos((double)x*freqMPeak)*freqMPeak*sin(((double)(maxMPeak-x)/(double)maxMPeak)*M_PI_2);
	}
	prevfreqMPeak = freqMPeak; prevamountMPeak = amountMPeak;
	}//end ResEQ2 Mid Boost
	
	while (nSampleFrames-- > 0) {
		double inputSample = *sourceP;
		if (fabs(inputSample)<1.18e-23) inputSample = fpd * 1.18e-17;
		
		//begin ResEQ2 Mid Boost
		mpc++; if (mpc < 1 || mpc > 2001) mpc = 1;
		mpk[mpc] = inputSample;
		double midMPeak = 0.0;
		for (int x = 0; x < maxMPeak; x++) {
			int y = x*cycleEnd;
			switch (cycleEnd)
			{
				case 1: 
					midMPeak += (mpk[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x]); break;
				case 2: 
					midMPeak += ((mpk[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x])*0.5); y--;
					midMPeak += ((mpk[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x])*0.5); break;
				case 3: 
					midMPeak += ((mpk[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x])*0.333); y--;
					midMPeak += ((mpk[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x])*0.333); y--;
					midMPeak += ((mpk[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x])*0.333); break;
				case 4: 
					midMPeak += ((mpk[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x])*0.25); y--;
					midMPeak += ((mpk[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x])*0.25); y--;
					midMPeak += ((mpk[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x])*0.25); y--;
					midMPeak += ((mpk[(mpc-y)+((mpc-y < 1)?2001:0)] * f[x])*0.25); //break
			}
		}
		inputSample = (midMPeak*amountMPeak)+((1.5-amountMPeak>1.0)?inputSample:inputSample*(1.5-amountMPeak));
		//end ResEQ2 Mid Boost
	
		//begin 32 bit floating point dither
		int expon; frexpf((float)inputSample, &expon);
		fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
		inputSample += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
		//end 32 bit floating point dither
		
		*destP = inputSample;
		
		sourceP += inNumChannels; destP += inNumChannels;
	}
}

