/*
*	File:		PitchDelay.cpp
*	
*	Version:	1.0
* 
*	Created:	8/2/21
*	
*	Copyright:  Copyright © 2021 Airwindows, Airwindows uses the MIT license
* 
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/*=============================================================================
	PitchDelay.cpp
	
=============================================================================*/
#include "PitchDelay.h"


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

AUDIOCOMPONENT_ENTRY(AUBaseFactory, PitchDelay)


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	PitchDelay::PitchDelay
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PitchDelay::PitchDelay(AudioUnit component)
	: AUEffectBase(component)
{
	CreateElements();
	Globals()->UseIndexedParameters(kNumberOfParameters);
	SetParameter(kParam_One, kDefaultValue_ParamOne );
	SetParameter(kParam_Two, kDefaultValue_ParamTwo );
	SetParameter(kParam_Three, kDefaultValue_ParamThree );
	SetParameter(kParam_Four, kDefaultValue_ParamFour );
	SetParameter(kParam_Five, kDefaultValue_ParamFive );
	SetParameter(kParam_Six, kDefaultValue_ParamSix );
         
#if AU_DEBUG_DISPATCHER
	mDebugDispatcher = new AUDebugDispatcher (this);
#endif
	
}


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	PitchDelay::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult			PitchDelay::GetParameterValueStrings(AudioUnitScope		inScope,
                                                                AudioUnitParameterID	inParameterID,
                                                                CFArrayRef *		outStrings)
{
        
    return kAudioUnitErr_InvalidProperty;
}



//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	PitchDelay::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult			PitchDelay::GetParameterInfo(AudioUnitScope		inScope,
                                                        AudioUnitParameterID	inParameterID,
                                                        AudioUnitParameterInfo	&outParameterInfo )
{
	ComponentResult result = noErr;

	outParameterInfo.flags = 	kAudioUnitParameterFlag_IsWritable
						|		kAudioUnitParameterFlag_IsReadable;
    
    if (inScope == kAudioUnitScope_Global) {
        switch(inParameterID)
        {
           case kParam_One:
                AUBase::FillInParameterName (outParameterInfo, kParameterOneName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
                outParameterInfo.minValue = 0.0;
                outParameterInfo.maxValue = 1.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamOne;
                break;
            case kParam_Two:
                AUBase::FillInParameterName (outParameterInfo, kParameterTwoName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
                outParameterInfo.minValue = 0.0;
                outParameterInfo.maxValue = 1.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamTwo;
                break;
            case kParam_Three:
                AUBase::FillInParameterName (outParameterInfo, kParameterThreeName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
                outParameterInfo.minValue = 0.0;
                outParameterInfo.maxValue = 1.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamThree;
                break;
           case kParam_Four:
                AUBase::FillInParameterName (outParameterInfo, kParameterFourName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
                outParameterInfo.minValue = 0.0;
                outParameterInfo.maxValue = 1.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamFour;
                break;
           case kParam_Five:
                AUBase::FillInParameterName (outParameterInfo, kParameterFiveName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
                outParameterInfo.minValue = 0.0;
                outParameterInfo.maxValue = 1.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamFive;
                break;
           case kParam_Six:
                AUBase::FillInParameterName (outParameterInfo, kParameterSixName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
                outParameterInfo.minValue = 0.0;
                outParameterInfo.maxValue = 1.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamSix;
                break;
           default:
                result = kAudioUnitErr_InvalidParameter;
                break;
            }
	} else {
        result = kAudioUnitErr_InvalidParameter;
    }
    


	return result;
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	PitchDelay::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult			PitchDelay::GetPropertyInfo (AudioUnitPropertyID	inID,
                                                        AudioUnitScope		inScope,
                                                        AudioUnitElement	inElement,
                                                        UInt32 &		outDataSize,
                                                        Boolean &		outWritable)
{
	return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	PitchDelay::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult			PitchDelay::GetProperty(	AudioUnitPropertyID inID,
                                                        AudioUnitScope 		inScope,
                                                        AudioUnitElement 	inElement,
                                                        void *			outData )
{
	return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}

//	PitchDelay::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult PitchDelay::Initialize()
{
    ComponentResult result = AUEffectBase::Initialize();
    if (result == noErr)
        Reset(kAudioUnitScope_Global, 0);
    return result;
}

#pragma mark ____PitchDelayEffectKernel



//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	PitchDelay::PitchDelayKernel::Reset()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void		PitchDelay::PitchDelayKernel::Reset()
{
	for(int x = 0; x < 88210; x++) {d[x] = 0.0;}
	prevSample = 0.0;
	regenSample = 0.0;
	delay = 0.0;
	sweep = 0.0;
	for (int x = 0; x < 9; x++) {regenFilter[x] = 0.0; outFilter[x] = 0.0;}
	for (int x = 0; x < 9; x++) {lastRef[x] = 0.0;}
	cycle = 0;
	fpd = 1.0; while (fpd < 16386) fpd = rand()*UINT32_MAX;
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	PitchDelay::PitchDelayKernel::Process
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void		PitchDelay::PitchDelayKernel::Process(	const Float32 	*inSourceP,
                                                    Float32		 	*inDestP,
                                                    UInt32 			inFramesToProcess,
                                                    UInt32			inNumChannels, 
                                                    bool			&ioSilence )
{
	UInt32 nSampleFrames = inFramesToProcess;
	const Float32 *sourceP = inSourceP;
	Float32 *destP = inDestP;
	double overallscale = 1.0;
	overallscale /= 44100.0;
	overallscale *= GetSampleRate();
	
	int cycleEnd = floor(overallscale);
	if (cycleEnd < 1) cycleEnd = 1;
	if (cycleEnd > 4) cycleEnd = 4;
	//this is going to be 2 for 88.1 or 96k, 3 for silly people, 4 for 176 or 192k
	if (cycle > cycleEnd-1) cycle = cycleEnd-1; //sanity check	
	
	Float64 baseSpeed = (pow(GetParameter( kParam_One ),4)*20.0)+1.0;
	Float64 feedback = GetParameter( kParam_Two )*(3.0-fabs(regenSample*2.0));
	
	//[0] is frequency: 0.000001 to 0.499999 is near-zero to near-Nyquist
	//[1] is resonance, 0.7071 is Butterworth. Also can't be zero
	regenFilter[0] = ((pow(GetParameter( kParam_Three ),3)*0.4)+0.0001);
	regenFilter[1] = pow(GetParameter( kParam_Four ),2)+0.01; //resonance
	double K = tan(M_PI * regenFilter[0]);
	double norm = 1.0 / (1.0 + K / regenFilter[1] + K * K);
	regenFilter[2] = K / regenFilter[1] * norm;
	regenFilter[4] = -regenFilter[2];
	regenFilter[5] = 2.0 * (K * K - 1.0) * norm;
	regenFilter[6] = (1.0 - K / regenFilter[1] + K * K) * norm;
	
	//[0] is frequency: 0.000001 to 0.499999 is near-zero to near-Nyquist
	//[1] is resonance, 0.7071 is Butterworth. Also can't be zero
	outFilter[0] = regenFilter[0];
	outFilter[1] = regenFilter[1] * 1.618033988749894848204586; //resonance
	K = tan(M_PI * outFilter[0]);
	norm = 1.0 / (1.0 + K / outFilter[1] + K * K);
	outFilter[2] = K / outFilter[1] * norm;
	outFilter[4] = -outFilter[2];
	outFilter[5] = 2.0 * (K * K - 1.0) * norm;
	outFilter[6] = (1.0 - K / outFilter[1] + K * K) * norm;

	Float64 vibSpeed = (GetParameter( kParam_Five )-0.5)*61.8;
	Float64 vibDepth = (fabs(vibSpeed)*20.0*baseSpeed)+1.0;
	Float64 wet = GetParameter( kParam_Six )*2.0;
	Float64 dry = 2.0 - wet;
	if (wet > 1.0) wet = 1.0;
	if (wet < 0.0) wet = 0.0;
	if (dry > 1.0) dry = 1.0;
	if (dry < 0.0) dry = 0.0;
	//this echo makes 50% full dry AND full wet, not crossfaded.
	//that's so it can be on submixes without cutting back dry channel when adjusted:
	//unless you go super heavy, you are only adjusting the added echo loudness.
	
	while (nSampleFrames-- > 0) {
		double inputSample = *sourceP;
		if (fabs(inputSample)<1.18e-23) inputSample = fpd * 1.18e-17;
		double drySample = inputSample;
		
		cycle++;
		if (cycle == cycleEnd) {
			Float64 speed = baseSpeed;
			
			int pos = floor(delay);
			Float64 newSample = inputSample + (regenSample*feedback);
			double tempSample = (newSample * regenFilter[2]) + regenFilter[7];
			regenFilter[7] = -(tempSample * regenFilter[5]) + regenFilter[8];
			regenFilter[8] = (newSample * regenFilter[4]) - (tempSample * regenFilter[6]);
			newSample = tempSample;
			
			delay -= speed; if (delay < 0) delay += 88200.0;
			Float64 increment = (newSample - prevSample) / speed;
			d[pos] = prevSample;
			while (pos != floor(delay)) {
				d[pos] = prevSample;
				prevSample += increment;
				pos--; if (pos < 0) pos += 88200;
			}
			prevSample = newSample;

			sweep += (0.0001*vibSpeed);
			if (sweep < 0.0) sweep += 6.283185307179586; if (sweep > 6.283185307179586) sweep -= 6.283185307179586;
			Float64 sweepOffset = sweep + M_PI;
			if (sweepOffset > 6.283185307179586) sweepOffset -= 6.283185307179586;
			Float64 newTapA = delay-(sweep*vibDepth); if (newTapA < 0) newTapA += 88200.0;
			Float64 newTapB = delay-(sweepOffset*vibDepth); if (newTapB < 0) newTapB += 88200.0;
			Float64 tapAmplitudeA = (sin(sweep+(M_PI*1.5))+1.0)*0.25;
			Float64 tapAmplitudeB = (sin(sweepOffset+(M_PI*1.5))+1.0)*0.25;
			pos = floor(newTapA); inputSample = d[pos]*tapAmplitudeA;
			pos = floor(newTapB); inputSample += d[pos]*tapAmplitudeB;
			
			regenSample = sin(inputSample);
			
			tempSample = (inputSample * outFilter[2]) + outFilter[7];
			outFilter[7] = -(tempSample * outFilter[5]) + outFilter[8];
			outFilter[8] = (inputSample * outFilter[4]) - (tempSample * outFilter[6]);
			inputSample = tempSample;
			
			
			if (cycleEnd == 4) {
				lastRef[0] = lastRef[4]; //start from previous last
				lastRef[2] = (lastRef[0] + inputSample)/2; //half
				lastRef[1] = (lastRef[0] + lastRef[2])/2; //one quarter
				lastRef[3] = (lastRef[2] + inputSample)/2; //three quarters
				lastRef[4] = inputSample; //full
			}
			if (cycleEnd == 3) {
				lastRef[0] = lastRef[3]; //start from previous last
				lastRef[2] = (lastRef[0]+lastRef[0]+inputSample)/3; //third
				lastRef[1] = (lastRef[0]+inputSample+inputSample)/3; //two thirds
				lastRef[3] = inputSample; //full
			}
			if (cycleEnd == 2) {
				lastRef[0] = lastRef[2]; //start from previous last
				lastRef[1] = (lastRef[0] + inputSample)/2; //half
				lastRef[2] = inputSample; //full
			}
			if (cycleEnd == 1) lastRef[0] = inputSample;
			cycle = 0; //reset
			inputSample = lastRef[cycle];
		} else {
			inputSample = lastRef[cycle];
			//we are going through our references now
		}
		switch (cycleEnd) //multi-pole average using lastRef[] variables
		{
			case 4:
				lastRef[8] = inputSample; inputSample = (inputSample+lastRef[7])*0.5;
				lastRef[7] = lastRef[8]; //continue, do not break
			case 3:
				lastRef[8] = inputSample; inputSample = (inputSample+lastRef[6])*0.5;
				lastRef[6] = lastRef[8]; //continue, do not break
			case 2:
				lastRef[8] = inputSample; inputSample = (inputSample+lastRef[5])*0.5;
				lastRef[5] = lastRef[8]; //continue, do not break
			case 1:
				break; //no further averaging
		}
		
		if (wet < 1.0) inputSample *= wet;
		if (dry < 1.0) drySample *= dry;
		inputSample += drySample;
		//this is our submix echo dry/wet: 0.5 is BOTH at FULL VOLUME
		//purpose is that, if you're adding echo, you're not altering other balances
		
		//begin 32 bit floating point dither
		int expon; frexpf((float)inputSample, &expon);
		fpd ^= fpd << 13; fpd ^= fpd >> 17; fpd ^= fpd << 5;
		inputSample += ((double(fpd)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
		//end 32 bit floating point dither
		
		*destP = inputSample;
		
		sourceP += inNumChannels; destP += inNumChannels;
	}
}

