/*
*	File:		Galactic3.cpp
*	
*	Version:	1.0
* 
*	Created:	10/4/24
*	
*	Copyright:  Copyright © 2024 Airwindows, Airwindows uses the MIT license
* 
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/*=============================================================================
	Galactic3.cpp
	
=============================================================================*/
#include "Galactic3.h"


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

COMPONENT_ENTRY(Galactic3)


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Galactic3::Galactic3
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Galactic3::Galactic3(AudioUnit component)
	: AUEffectBase(component)
{
	CreateElements();
	Globals()->UseIndexedParameters(kNumberOfParameters);
	SetParameter(kParam_A, kDefaultValue_ParamA );
	SetParameter(kParam_B, kDefaultValue_ParamB );
	SetParameter(kParam_C, kDefaultValue_ParamC );
	SetParameter(kParam_D, kDefaultValue_ParamD );
	SetParameter(kParam_E, kDefaultValue_ParamE );
	SetParameter(kParam_F, kDefaultValue_ParamF );
         
#if AU_DEBUG_DISPATCHER
	mDebugDispatcher = new AUDebugDispatcher (this);
#endif
	
}


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Galactic3::GetParameterValueStrings
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult			Galactic3::GetParameterValueStrings(AudioUnitScope		inScope,
                                                                AudioUnitParameterID	inParameterID,
                                                                CFArrayRef *		outStrings)
{
        
    return kAudioUnitErr_InvalidProperty;
}



//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Galactic3::GetParameterInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult			Galactic3::GetParameterInfo(AudioUnitScope		inScope,
                                                        AudioUnitParameterID	inParameterID,
                                                        AudioUnitParameterInfo	&outParameterInfo )
{
	ComponentResult result = noErr;

	outParameterInfo.flags = 	kAudioUnitParameterFlag_IsWritable
						|		kAudioUnitParameterFlag_IsReadable;
    
    if (inScope == kAudioUnitScope_Global) {
        switch(inParameterID)
        {
            case kParam_A:
                AUBase::FillInParameterName (outParameterInfo, kParameterAName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
                outParameterInfo.minValue = 0.0;
                outParameterInfo.maxValue = 1.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamA;
                break;
            case kParam_B:
                AUBase::FillInParameterName (outParameterInfo, kParameterBName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
                outParameterInfo.minValue = 0.0;
                outParameterInfo.maxValue = 1.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamB;
                break;
            case kParam_C:
                AUBase::FillInParameterName (outParameterInfo, kParameterCName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
                outParameterInfo.minValue = 0.0;
                outParameterInfo.maxValue = 1.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamC;
                break;
            case kParam_D:
                AUBase::FillInParameterName (outParameterInfo, kParameterDName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
                outParameterInfo.minValue = 0.0;
                outParameterInfo.maxValue = 1.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamD;
                break;
            case kParam_E:
                AUBase::FillInParameterName (outParameterInfo, kParameterEName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
                outParameterInfo.minValue = 0.0;
                outParameterInfo.maxValue = 1.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamE;
                break;
            case kParam_F:
                AUBase::FillInParameterName (outParameterInfo, kParameterFName, false);
                outParameterInfo.unit = kAudioUnitParameterUnit_Generic;
                outParameterInfo.minValue = 0.0;
                outParameterInfo.maxValue = 1.0;
                outParameterInfo.defaultValue = kDefaultValue_ParamF;
                break;
           default:
                result = kAudioUnitErr_InvalidParameter;
                break;
            }
	} else {
        result = kAudioUnitErr_InvalidParameter;
    }
    


	return result;
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Galactic3::GetPropertyInfo
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult			Galactic3::GetPropertyInfo (AudioUnitPropertyID	inID,
                                                        AudioUnitScope		inScope,
                                                        AudioUnitElement	inElement,
                                                        UInt32 &		outDataSize,
                                                        Boolean &		outWritable)
{
	return AUEffectBase::GetPropertyInfo (inID, inScope, inElement, outDataSize, outWritable);
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// state that plugin supports only stereo-in/stereo-out processing
UInt32 Galactic3::SupportedNumChannels(const AUChannelInfo ** outInfo)
{
	if (outInfo != NULL)
	{
		static AUChannelInfo info;
		info.inChannels = 2;
		info.outChannels = 2;
		*outInfo = &info;
	}

	return 1;
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Galactic3::GetProperty
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult			Galactic3::GetProperty(	AudioUnitPropertyID inID,
                                                        AudioUnitScope 		inScope,
                                                        AudioUnitElement 	inElement,
                                                        void *			outData )
{
	return AUEffectBase::GetProperty (inID, inScope, inElement, outData);
}

//	Galactic3::Initialize
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult Galactic3::Initialize()
{
    ComponentResult result = AUEffectBase::Initialize();
    if (result == noErr)
        Reset(kAudioUnitScope_Global, 0);
    return result;
}

#pragma mark ____Galactic3EffectKernel



//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Galactic3::Galactic3Kernel::Reset()
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ComponentResult		Galactic3::Reset(AudioUnitScope inScope, AudioUnitElement inElement)
{
	iirAL = 0.0; iirAR = 0.0;
	iirBL = 0.0; iirBR = 0.0;
	
	for(int count = 0; count < 6479; count++) {aIL[count] = 0.0;aIR[count] = 0.0;}
	for(int count = 0; count < 3659; count++) {aJL[count] = 0.0;aJR[count] = 0.0;}
	for(int count = 0; count < 1719; count++) {aKL[count] = 0.0;aKR[count] = 0.0;}
	for(int count = 0; count < 679; count++) {aLL[count] = 0.0;aLR[count] = 0.0;}
	
	for(int count = 0; count < 9699; count++) {aAL[count] = 0.0;aAR[count] = 0.0;}
	for(int count = 0; count < 5999; count++) {aBL[count] = 0.0;aBR[count] = 0.0;}
	for(int count = 0; count < 2319; count++) {aCL[count] = 0.0;aCR[count] = 0.0;}
	for(int count = 0; count < 939; count++) {aDL[count] = 0.0;aDR[count] = 0.0;}
	
	for(int count = 0; count < 15219; count++) {aEL[count] = 0.0;aER[count] = 0.0;}
	for(int count = 0; count < 8459; count++) {aFL[count] = 0.0;aFR[count] = 0.0;}
	for(int count = 0; count < 4539; count++) {aGL[count] = 0.0;aGR[count] = 0.0;}
	for(int count = 0; count < 3199; count++) {aHL[count] = 0.0;aHR[count] = 0.0;}
	
	for(int count = 0; count < 3110; count++) {aML[count] = aMR[count] = 0.0;}	
	
	feedbackAL = 0.0; feedbackAR = 0.0;
	feedbackBL = 0.0; feedbackBR = 0.0;
	feedbackCL = 0.0; feedbackCR = 0.0;
	feedbackDL = 0.0; feedbackDR = 0.0;
		
	countI = 1;
	countJ = 1;
	countK = 1;
	countL = 1;
	
	countA = 1;
	countB = 1;
	countC = 1;
	countD = 1;	
	
	countE = 1;
	countF = 1;
	countG = 1;
	countH = 1;
	countM = 1;
	//the predelay
	
	vibM = 3.0;
	
	oldfpd = 429496.7295;
	
	for (int x = 0; x < bez_total; x++) bez[x] = 0.0;
	bez[bez_cycle] = 1.0;

	fpdL = 1.0; while (fpdL < 16386) fpdL = rand()*UINT32_MAX;
	fpdR = 1.0; while (fpdR < 16386) fpdR = rand()*UINT32_MAX;
	return noErr;
}

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//	Galactic3::ProcessBufferLists
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
OSStatus		Galactic3::ProcessBufferLists(AudioUnitRenderActionFlags & ioActionFlags,
													const AudioBufferList & inBuffer,
                                                    AudioBufferList & outBuffer,
                                                    UInt32 			inFramesToProcess)
{
	Float32 * inputL = (Float32*)(inBuffer.mBuffers[0].mData);
	Float32 * inputR = (Float32*)(inBuffer.mBuffers[1].mData);
	Float32 * outputL = (Float32*)(outBuffer.mBuffers[0].mData);
	Float32 * outputR = (Float32*)(outBuffer.mBuffers[1].mData);
	UInt32 nSampleFrames = inFramesToProcess;
	double overallscale = 1.0;
	overallscale /= 44100.0;
	overallscale *= GetSampleRate();
	
	double regen = 0.0625+((1.0-GetParameter( kParam_A ))*0.0625);
	double attenuate = (1.0 - (regen / 0.125))*1.333;
	double lowpass = pow(1.00001-(1.0-GetParameter( kParam_B )),2.0)/sqrt(overallscale);
	double drift = pow(GetParameter( kParam_C ),3)*0.001;
	double derez = GetParameter( kParam_D )/overallscale;
	if (derez < 0.0005) derez = 0.0005; if (derez > 1.0) derez = 1.0;
	derez = 1.0 / ((int)(1.0/derez));
	//this hard-locks derez to exact subdivisions of 1.0
	double size = (GetParameter( kParam_E )*1.77)+0.1;
	double wet = 1.0-(pow(1.0-GetParameter( kParam_F ),3));
	
	delayI = 3407.0*size;
	delayJ = 1823.0*size;
	delayK = 859.0*size;
	delayL = 331.0*size;
	delayA = 4801.0*size;
	delayB = 2909.0*size;
	delayC = 1153.0*size;
	delayD = 461.0*size;
	delayE = 7607.0*size;
	delayF = 4217.0*size;
	delayG = 2269.0*size;
	delayH = 1597.0*size;
	delayM = 256;
	
	while (nSampleFrames-- > 0) {
		double inputSampleL = *inputL;
		double inputSampleR = *inputR;
		if (fabs(inputSampleL)<1.18e-23) inputSampleL = fpdL * 1.18e-17;
		if (fabs(inputSampleR)<1.18e-23) inputSampleR = fpdR * 1.18e-17;
		double drySampleL = inputSampleL;
		double drySampleR = inputSampleR;
		
		vibM += (oldfpd*drift);
		if (vibM > (3.141592653589793238*2.0)) {
			vibM = 0.0;
			oldfpd = 0.4294967295+(fpdL*0.0000000000618);
		}
		
		aML[countM] = inputSampleL * attenuate;
		aMR[countM] = inputSampleR * attenuate;
		countM++; if (countM < 0 || countM > delayM) countM = 0;
		
		double offsetML = (sin(vibM)+1.0)*127;
		double offsetMR = (sin(vibM+(3.141592653589793238/2.0))+1.0)*127;
		int workingML = countM + offsetML;
		int workingMR = countM + offsetMR;
		double interpolML = (aML[workingML-((workingML > delayM)?delayM+1:0)] * (1-(offsetML-floor(offsetML))));
		interpolML += (aML[workingML+1-((workingML+1 > delayM)?delayM+1:0)] * ((offsetML-floor(offsetML))) );
		double interpolMR = (aMR[workingMR-((workingMR > delayM)?delayM+1:0)] * (1-(offsetMR-floor(offsetMR))));
		interpolMR += (aMR[workingMR+1-((workingMR+1 > delayM)?delayM+1:0)] * ((offsetMR-floor(offsetMR))) );
		inputSampleL = interpolML;
		inputSampleR = interpolMR;
		//predelay that applies vibrato
		//want vibrato speed AND depth like in MatrixVerb
		
		iirAL = (iirAL*(1.0-lowpass))+(inputSampleL*lowpass); inputSampleL = iirAL;
		iirAR = (iirAR*(1.0-lowpass))+(inputSampleR*lowpass); inputSampleR = iirAR;
		//initial filter
		
		bez[bez_cycle] += derez;
		bez[bez_SampL] += ((inputSampleL+bez[bez_InL]) * derez);
		bez[bez_SampR] += ((inputSampleR+bez[bez_InR]) * derez);
		bez[bez_InL] = inputSampleL; bez[bez_InR] = inputSampleR;
		if (bez[bez_cycle] > 1.0) { //hit the end point and we do a reverb sample
			bez[bez_cycle] = 0.0;
			
			aIL[countI] = (bez[bez_SampL]+bez[bez_UnInL]) + (feedbackAR * regen);
			aJL[countJ] = (bez[bez_SampL]+bez[bez_UnInL]) + (feedbackBR * regen);
			aKL[countK] = (bez[bez_SampL]+bez[bez_UnInL]) + (feedbackCR * regen);
			aLL[countL] = (bez[bez_SampL]+bez[bez_UnInL]) + (feedbackDR * regen);
			bez[bez_UnInL] = bez[bez_SampL];
			
			aIR[countI] = (bez[bez_SampR]+bez[bez_UnInR]) + (feedbackAL * regen);
			aJR[countJ] = (bez[bez_SampR]+bez[bez_UnInR]) + (feedbackBL * regen);
			aKR[countK] = (bez[bez_SampR]+bez[bez_UnInR]) + (feedbackCL * regen);
			aLR[countL] = (bez[bez_SampR]+bez[bez_UnInR]) + (feedbackDL * regen);
			bez[bez_UnInR] = bez[bez_SampR];
			
			countI++; if (countI < 0 || countI > delayI) countI = 0;
			countJ++; if (countJ < 0 || countJ > delayJ) countJ = 0;
			countK++; if (countK < 0 || countK > delayK) countK = 0;
			countL++; if (countL < 0 || countL > delayL) countL = 0;
			
			double outIL = aIL[countI-((countI > delayI)?delayI+1:0)];
			double outJL = aJL[countJ-((countJ > delayJ)?delayJ+1:0)];
			double outKL = aKL[countK-((countK > delayK)?delayK+1:0)];
			double outLL = aLL[countL-((countL > delayL)?delayL+1:0)];
			double outIR = aIR[countI-((countI > delayI)?delayI+1:0)];
			double outJR = aJR[countJ-((countJ > delayJ)?delayJ+1:0)];
			double outKR = aKR[countK-((countK > delayK)?delayK+1:0)];
			double outLR = aLR[countL-((countL > delayL)?delayL+1:0)];
			//first block: now we have four outputs
			
			aAL[countA] = (outIL - (outJL + outKL + outLL));
			aBL[countB] = (outJL - (outIL + outKL + outLL));
			aCL[countC] = (outKL - (outIL + outJL + outLL));
			aDL[countD] = (outLL - (outIL + outJL + outKL));
			aAR[countA] = (outIR - (outJR + outKR + outLR));
			aBR[countB] = (outJR - (outIR + outKR + outLR));
			aCR[countC] = (outKR - (outIR + outJR + outLR));
			aDR[countD] = (outLR - (outIR + outJR + outKR));
			
			countA++; if (countA < 0 || countA > delayA) countA = 0;
			countB++; if (countB < 0 || countB > delayB) countB = 0;
			countC++; if (countC < 0 || countC > delayC) countC = 0;
			countD++; if (countD < 0 || countD > delayD) countD = 0;
			
			double outAL = aAL[countA-((countA > delayA)?delayA+1:0)];
			double outBL = aBL[countB-((countB > delayB)?delayB+1:0)];
			double outCL = aCL[countC-((countC > delayC)?delayC+1:0)];
			double outDL = aDL[countD-((countD > delayD)?delayD+1:0)];
			double outAR = aAR[countA-((countA > delayA)?delayA+1:0)];
			double outBR = aBR[countB-((countB > delayB)?delayB+1:0)];
			double outCR = aCR[countC-((countC > delayC)?delayC+1:0)];
			double outDR = aDR[countD-((countD > delayD)?delayD+1:0)];
			//second block: four more outputs
			
			aEL[countE] = (outAL - (outBL + outCL + outDL));
			aFL[countF] = (outBL - (outAL + outCL + outDL));
			aGL[countG] = (outCL - (outAL + outBL + outDL));
			aHL[countH] = (outDL - (outAL + outBL + outCL));
			aER[countE] = (outAR - (outBR + outCR + outDR));
			aFR[countF] = (outBR - (outAR + outCR + outDR));
			aGR[countG] = (outCR - (outAR + outBR + outDR));
			aHR[countH] = (outDR - (outAR + outBR + outCR));
			
			countE++; if (countE < 0 || countE > delayE) countE = 0;
			countF++; if (countF < 0 || countF > delayF) countF = 0;
			countG++; if (countG < 0 || countG > delayG) countG = 0;
			countH++; if (countH < 0 || countH > delayH) countH = 0;
			
			double outEL = aEL[countE-((countE > delayE)?delayE+1:0)];
			double outFL = aFL[countF-((countF > delayF)?delayF+1:0)];
			double outGL = aGL[countG-((countG > delayG)?delayG+1:0)];
			double outHL = aHL[countH-((countH > delayH)?delayH+1:0)];
			double outER = aER[countE-((countE > delayE)?delayE+1:0)];
			double outFR = aFR[countF-((countF > delayF)?delayF+1:0)];
			double outGR = aGR[countG-((countG > delayG)?delayG+1:0)];
			double outHR = aHR[countH-((countH > delayH)?delayH+1:0)];
			//third block: final outputs
			
			feedbackAL = (outEL - (outFL + outGL + outHL));
			feedbackBL = (outFL - (outEL + outGL + outHL));
			feedbackCL = (outGL - (outEL + outFL + outHL));
			feedbackDL = (outHL - (outEL + outFL + outGL));
			feedbackAR = (outER - (outFR + outGR + outHR));
			feedbackBR = (outFR - (outER + outGR + outHR));
			feedbackCR = (outGR - (outER + outFR + outHR));
			feedbackDR = (outHR - (outER + outFR + outGR));
			//which we need to feed back into the input again, a bit
			
			inputSampleL = (outEL + outFL + outGL + outHL)/8.0;
			inputSampleR = (outER + outFR + outGR + outHR)/8.0;
			//and take the final combined sum of outputs
			
			bez[bez_CL] = bez[bez_BL];
			bez[bez_BL] = bez[bez_AL];
			bez[bez_AL] = inputSampleL;
			bez[bez_SampL] = 0.0;
			
			bez[bez_CR] = bez[bez_BR];
			bez[bez_BR] = bez[bez_AR];
			bez[bez_AR] = inputSampleR;
			bez[bez_SampR] = 0.0;
		}
		double CBL = (bez[bez_CL]*(1.0-bez[bez_cycle]))+(bez[bez_BL]*bez[bez_cycle]);
		double CBR = (bez[bez_CR]*(1.0-bez[bez_cycle]))+(bez[bez_BR]*bez[bez_cycle]);
		double BAL = (bez[bez_BL]*(1.0-bez[bez_cycle]))+(bez[bez_AL]*bez[bez_cycle]);
		double BAR = (bez[bez_BR]*(1.0-bez[bez_cycle]))+(bez[bez_AR]*bez[bez_cycle]);
		double CBAL = (bez[bez_BL]+(CBL*(1.0-bez[bez_cycle]))+(BAL*bez[bez_cycle]))*0.125;
		double CBAR = (bez[bez_BR]+(CBR*(1.0-bez[bez_cycle]))+(BAR*bez[bez_cycle]))*0.125;
		inputSampleL = CBAL;
		inputSampleR = CBAR;		
		
		iirBL = (iirBL*(1.0-lowpass))+(inputSampleL*lowpass); inputSampleL = iirBL;
		iirBR = (iirBR*(1.0-lowpass))+(inputSampleR*lowpass); inputSampleR = iirBR;
		//end filter
		
		if (wet < 1.0) {
			inputSampleL = (inputSampleL * wet) + (drySampleL * (1.0-wet));
			inputSampleR = (inputSampleR * wet) + (drySampleR * (1.0-wet));
		}
		
		//begin 32 bit stereo floating point dither
		int expon; frexpf((float)inputSampleL, &expon);
		fpdL ^= fpdL << 13; fpdL ^= fpdL >> 17; fpdL ^= fpdL << 5;
		inputSampleL += ((double(fpdL)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
		frexpf((float)inputSampleR, &expon);
		fpdR ^= fpdR << 13; fpdR ^= fpdR >> 17; fpdR ^= fpdR << 5;
		inputSampleR += ((double(fpdR)-uint32_t(0x7fffffff)) * 5.5e-36l * pow(2,expon+62));
		//end 32 bit stereo floating point dither
		
		*outputL = inputSampleL;
		*outputR = inputSampleR;
		//direct stereo out
		
		inputL += 1;
		inputR += 1;
		outputL += 1;
		outputR += 1;
	}
	return noErr;
}

