OpenShot Audio Library | OpenShotAudio
0.4.0
juce_events.h
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2022 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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The code included in this file is provided under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license. Permission
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To use, copy, modify, and/or distribute this software for any purpose with or
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without fee is hereby granted provided that the above copyright notice and
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this permission notice appear in all copies.
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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/*******************************************************************************
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The block below describes the properties of this module, and is read by
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the Projucer to automatically generate project code that uses it.
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For details about the syntax and how to create or use a module, see the
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JUCE Module Format.md file.
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BEGIN_JUCE_MODULE_DECLARATION
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ID: juce_events
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vendor: juce
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version: 7.0.10
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name: JUCE message and event handling classes
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description: Classes for running an application's main event loop and sending/receiving messages, timers, etc.
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website: http://www.juce.com/juce
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license: ISC
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minimumCppStandard: 17
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dependencies: juce_core
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END_JUCE_MODULE_DECLARATION
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*******************************************************************************/
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#pragma once
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#define JUCE_EVENTS_H_INCLUDED
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#include <juce_core/juce_core.h>
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//==============================================================================
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#ifndef JUCE_EXECUTE_APP_SUSPEND_ON_BACKGROUND_TASK
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#define JUCE_EXECUTE_APP_SUSPEND_ON_BACKGROUND_TASK 0
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#endif
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#if JUCE_WINDOWS && JUCE_EVENTS_INCLUDE_WINRT_WRAPPER
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// If this header file is missing then you are probably attempting to use WinRT
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// functionality without the WinRT libraries installed on your system. Try installing
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// the latest Windows Standalone SDK and maybe also adding the path to the WinRT
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// headers to your build system. This path should have the form
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// "C:\Program Files (x86)\Windows Kits\10\Include\10.0.14393.0\winrt".
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#include <inspectable.h>
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#include <hstring.h>
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#endif
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#include "messages/juce_MessageManager.h"
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#include "messages/juce_Message.h"
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#include "messages/juce_MessageListener.h"
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#include "messages/juce_CallbackMessage.h"
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#include "messages/juce_DeletedAtShutdown.h"
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#include "messages/juce_NotificationType.h"
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#include "messages/juce_ApplicationBase.h"
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#include "messages/juce_Initialisation.h"
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#include "messages/juce_MountedVolumeListChangeDetector.h"
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#include "broadcasters/juce_ActionBroadcaster.h"
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#include "broadcasters/juce_ActionListener.h"
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#include "broadcasters/juce_AsyncUpdater.h"
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#include "broadcasters/juce_LockingAsyncUpdater.h"
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#include "broadcasters/juce_ChangeListener.h"
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#include "broadcasters/juce_ChangeBroadcaster.h"
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#include "timers/juce_Timer.h"
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#include "timers/juce_TimedCallback.h"
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#include "timers/juce_MultiTimer.h"
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#include "interprocess/juce_ChildProcessManager.h"
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#include "interprocess/juce_InterprocessConnection.h"
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#include "interprocess/juce_InterprocessConnectionServer.h"
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#include "interprocess/juce_ConnectedChildProcess.h"
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#include "interprocess/juce_NetworkServiceDiscovery.h"
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#include "native/juce_ScopedLowPowerModeDisabler.h"
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#if JUCE_LINUX || JUCE_BSD
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#include "native/juce_EventLoop_linux.h"
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#endif
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#if JUCE_WINDOWS
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#if JUCE_EVENTS_INCLUDE_WIN32_MESSAGE_WINDOW
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#include "native/juce_HiddenMessageWindow_windows.h"
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#endif
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#if JUCE_EVENTS_INCLUDE_WINRT_WRAPPER
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#include "native/juce_WinRTWrapper_windows.h"
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#endif
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#endif
JuceLibraryCode
modules
juce_events
juce_events.h
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