EXPORTS
        glAccum=_glAccum@8
        glAlphaFunc=_glAlphaFunc@8
        glAreTexturesResident=_glAreTexturesResident@12 
        glAreTexturesResidentEXT=_glAreTexturesResidentEXT@12 
        glArrayElement=_glArrayElement@4
        glArrayElementEXT=_glArrayElementEXT@4 
        glBegin=_glBegin@4
        glBindTexture=_glBindTexture@8
        glBindTextureEXT=_glBindTextureEXT@8 
        glBitmap=_glBitmap@28
        glBlendColorEXT=_glBlendColorEXT@16
        glBlendEquationEXT=_glBlendEquationEXT@4 
        glBlendFunc=_glBlendFunc@8
        glCallList=_glCallList@4
        glCallLists=_glCallLists@12
        glClear=_glClear@4
        glClearAccum=_glClearAccum@16
        glClearColor=_glClearColor@16
        glClearDepth=_glClearDepth@8
        glClearIndex=_glClearIndex@4
        glClearStencil=_glClearStencil@4
        glClipPlane=_glClipPlane@8
        glColor3b=_glColor3b@12
        glColor3bv=_glColor3bv@4
        glColor3d=_glColor3d@24
        glColor3dv=_glColor3dv@4
        glColor3f=_glColor3f@12
        glColor3fv=_glColor3fv@4
        glColor3i=_glColor3i@12
        glColor3iv=_glColor3iv@4
        glColor3s=_glColor3s@12
        glColor3sv=_glColor3sv@4
        glColor3ub=_glColor3ub@12
        glColor3ubv=_glColor3ubv@4
        glColor3ui=_glColor3ui@12
        glColor3uiv=_glColor3uiv@4
        glColor3us=_glColor3us@12
        glColor3usv=_glColor3usv@4
        glColor4b=_glColor4b@16
        glColor4bv=_glColor4bv@4
        glColor4d=_glColor4d@32
        glColor4dv=_glColor4dv@4
        glColor4f=_glColor4f@16
        glColor4fv=_glColor4fv@4
        glColor4i=_glColor4i@16
        glColor4iv=_glColor4iv@4
        glColor4s=_glColor4s@16
        glColor4sv=_glColor4sv@4
        glColor4ub=_glColor4ub@16
        glColor4ubv=_glColor4ubv@4
        glColor4ui=_glColor4ui@16
        glColor4uiv=_glColor4uiv@4
        glColor4us=_glColor4us@16
        glColor4usv=_glColor4usv@4
        glColorMask=_glColorMask@16
        glColorMaterial=_glColorMaterial@8
        glColorPointer=_glColorPointer@16
        glColorPointerEXT=_glColorPointerEXT@20 
        glCopyPixels=_glCopyPixels@20
        glCopyTexImage1D=_glCopyTexImage1D@28 
        glCopyTexImage2D=_glCopyTexImage2D@32 
        glCopyTexSubImage1D=_glCopyTexSubImage1D@24 
        glCopyTexSubImage2D=_glCopyTexSubImage2D@32 
        glCopyTexSubImage3DEXT=_glCopyTexSubImage3DEXT@36 
        glCullFace=_glCullFace@4
        glDeleteLists=_glDeleteLists@8
        glDeleteTextures=_glDeleteTextures@8 
        glDeleteTexturesEXT=_glDeleteTexturesEXT@8 
        glDepthFunc=_glDepthFunc@4
        glDepthMask=_glDepthMask@4
        glDepthRange=_glDepthRange@16
        glDisable=_glDisable@4
        glDisableClientState=_glDisableClientState@4 
        glDrawArrays=_glDrawArrays@12
        glDrawArraysEXT=_glDrawArraysEXT@12
        glDrawBuffer=_glDrawBuffer@4
        glDrawElements=_glDrawElements@16
        glDrawPixels=_glDrawPixels@20
        glEdgeFlag=_glEdgeFlag@4
        glEdgeFlagPointer=_glEdgeFlagPointer@8 
        glEdgeFlagPointerEXT=_glEdgeFlagPointerEXT@12 
        glEdgeFlagv=_glEdgeFlagv@4
        glEnable=_glEnable@4
        glEnableClientState=_glEnableClientState@4 
        glEnd=_glEnd@0
        glEndList=_glEndList@0
        glEvalCoord1d=_glEvalCoord1d@8
        glEvalCoord1dv=_glEvalCoord1dv@4
        glEvalCoord1f=_glEvalCoord1f@4
        glEvalCoord1fv=_glEvalCoord1fv@4
        glEvalCoord2d=_glEvalCoord2d@16
        glEvalCoord2dv=_glEvalCoord2dv@4
        glEvalCoord2f=_glEvalCoord2f@8
        glEvalCoord2fv=_glEvalCoord2fv@4
        glEvalMesh1=_glEvalMesh1@12
        glEvalMesh2=_glEvalMesh2@20
        glEvalPoint1=_glEvalPoint1@4
        glEvalPoint2=_glEvalPoint2@8
        glFeedbackBuffer=_glFeedbackBuffer@12 
        glFinish=_glFinish@0
        glFlush=_glFlush@0
        glFogf=_glFogf@8
        glFogfv=_glFogfv@8
        glFogi=_glFogi@8
        glFogiv=_glFogiv@8
        glFrontFace=_glFrontFace@4
        glFrustum=_glFrustum@48
        glGenLists=_glGenLists@4
        glGenTextures=_glGenTextures@8
        glGenTexturesEXT=_glGenTexturesEXT@8 
        glGetBooleanv=_glGetBooleanv@8
        glGetClipPlane=_glGetClipPlane@8
        glGetDoublev=_glGetDoublev@8
        glGetError=_glGetError@0
        glGetFloatv=_glGetFloatv@8
        glGetIntegerv=_glGetIntegerv@8
        glGetLightfv=_glGetLightfv@12
        glGetLightiv=_glGetLightiv@12
        glGetMapdv=_glGetMapdv@12
        glGetMapfv=_glGetMapfv@12
        glGetMapiv=_glGetMapiv@12
        glGetMaterialfv=_glGetMaterialfv@12
        glGetMaterialiv=_glGetMaterialiv@12
        glGetPixelMapfv=_glGetPixelMapfv@8
        glGetPixelMapuiv=_glGetPixelMapuiv@8 
        glGetPixelMapusv=_glGetPixelMapusv@8 
        glGetPointerv=_glGetPointerv@8
        glGetPointervEXT=_glGetPointervEXT@8 
        glGetPolygonStipple=_glGetPolygonStipple@4 
        glGetString=_glGetString@4
        glGetTexEnvfv=_glGetTexEnvfv@12
        glGetTexEnviv=_glGetTexEnviv@12
        glGetTexGendv=_glGetTexGendv@12
        glGetTexGenfv=_glGetTexGenfv@12
        glGetTexGeniv=_glGetTexGeniv@12
        glGetTexImage=_glGetTexImage@20
        glGetTexLevelParameterfv=_glGetTexLevelParameterfv@16 
        glGetTexLevelParameteriv=_glGetTexLevelParameteriv@16 
        glGetTexParameterfv=_glGetTexParameterfv@12 
        glGetTexParameteriv=_glGetTexParameteriv@12 
        glHint=_glHint@8
        glIndexMask=_glIndexMask@4
        glIndexPointer=_glIndexPointer@12
        glIndexPointerEXT=_glIndexPointerEXT@16 
        glIndexd=_glIndexd@8
        glIndexdv=_glIndexdv@4
        glIndexf=_glIndexf@4
        glIndexfv=_glIndexfv@4
        glIndexi=_glIndexi@4
        glIndexiv=_glIndexiv@4
        glIndexs=_glIndexs@4
        glIndexsv=_glIndexsv@4
        glIndexub=_glIndexub@4
        glIndexubv=_glIndexubv@4
        glInitNames=_glInitNames@0
        glInterleavedArrays=_glInterleavedArrays@12 
        glIsEnabled=_glIsEnabled@4
        glIsList=_glIsList@4
        glIsTexture=_glIsTexture@4
        glIsTextureEXT=_glIsTextureEXT@4
        glLightModelf=_glLightModelf@8
        glLightModelfv=_glLightModelfv@8
        glLightModeli=_glLightModeli@8
        glLightModeliv=_glLightModeliv@8
        glLightf=_glLightf@12
        glLightfv=_glLightfv@12
        glLighti=_glLighti@12
        glLightiv=_glLightiv@12
        glLineStipple=_glLineStipple@8
        glLineWidth=_glLineWidth@4
        glListBase=_glListBase@4
        glLoadIdentity=_glLoadIdentity@0
        glLoadMatrixd=_glLoadMatrixd@4
        glLoadMatrixf=_glLoadMatrixf@4
        glLoadName=_glLoadName@4
        glLogicOp=_glLogicOp@4
        glMap1d=_glMap1d@32
        glMap1f=_glMap1f@24
        glMap2d=_glMap2d@56
        glMap2f=_glMap2f@40
        glMapGrid1d=_glMapGrid1d@20
        glMapGrid1f=_glMapGrid1f@12
        glMapGrid2d=_glMapGrid2d@40
        glMapGrid2f=_glMapGrid2f@24
        glMaterialf=_glMaterialf@12
        glMaterialfv=_glMaterialfv@12
        glMateriali=_glMateriali@12
        glMaterialiv=_glMaterialiv@12
        glMatrixMode=_glMatrixMode@4
        glMultMatrixd=_glMultMatrixd@4
        glMultMatrixf=_glMultMatrixf@4
        glNewList=_glNewList@8
        glNormal3b=_glNormal3b@12
        glNormal3bv=_glNormal3bv@4
        glNormal3d=_glNormal3d@24
        glNormal3dv=_glNormal3dv@4
        glNormal3f=_glNormal3f@12
        glNormal3fv=_glNormal3fv@4
        glNormal3i=_glNormal3i@12
        glNormal3iv=_glNormal3iv@4
        glNormal3s=_glNormal3s@12
        glNormal3sv=_glNormal3sv@4
        glNormalPointer=_glNormalPointer@12
        glNormalPointerEXT=_glNormalPointerEXT@16 
        glOrtho=_glOrtho@48
        glPassThrough=_glPassThrough@4
        glPixelMapfv=_glPixelMapfv@12
        glPixelMapuiv=_glPixelMapuiv@12
        glPixelMapusv=_glPixelMapusv@12
        glPixelStoref=_glPixelStoref@8
        glPixelStorei=_glPixelStorei@8
        glPixelTransferf=_glPixelTransferf@8 
        glPixelTransferi=_glPixelTransferi@8 
        glPixelZoom=_glPixelZoom@8
        glPointSize=_glPointSize@4
        glPolygonMode=_glPolygonMode@8
        glPolygonOffset=_glPolygonOffset@8
        glPolygonOffsetEXT=_glPolygonOffsetEXT@8 
        glPolygonStipple=_glPolygonStipple@4 
        glPopAttrib=_glPopAttrib@0
        glPopClientAttrib=_glPopClientAttrib@0 
        glPopMatrix=_glPopMatrix@0
        glPopName=_glPopName@0
        glPrioritizeTextures=_glPrioritizeTextures@12 
        glPrioritizeTexturesEXT=_glPrioritizeTexturesEXT@12 
        glPushAttrib=_glPushAttrib@4
        glPushClientAttrib=_glPushClientAttrib@4 
        glPushMatrix=_glPushMatrix@0
        glPushName=_glPushName@4
        glRasterPos2d=_glRasterPos2d@16
        glRasterPos2dv=_glRasterPos2dv@4
        glRasterPos2f=_glRasterPos2f@8
        glRasterPos2fv=_glRasterPos2fv@4
        glRasterPos2i=_glRasterPos2i@8
        glRasterPos2iv=_glRasterPos2iv@4
        glRasterPos2s=_glRasterPos2s@8
        glRasterPos2sv=_glRasterPos2sv@4
        glRasterPos3d=_glRasterPos3d@24
        glRasterPos3dv=_glRasterPos3dv@4
        glRasterPos3f=_glRasterPos3f@12
        glRasterPos3fv=_glRasterPos3fv@4
        glRasterPos3i=_glRasterPos3i@12
        glRasterPos3iv=_glRasterPos3iv@4
        glRasterPos3s=_glRasterPos3s@12
        glRasterPos3sv=_glRasterPos3sv@4
        glRasterPos4d=_glRasterPos4d@32
        glRasterPos4dv=_glRasterPos4dv@4
        glRasterPos4f=_glRasterPos4f@16
        glRasterPos4fv=_glRasterPos4fv@4
        glRasterPos4i=_glRasterPos4i@16
        glRasterPos4iv=_glRasterPos4iv@4
        glRasterPos4s=_glRasterPos4s@16
        glRasterPos4sv=_glRasterPos4sv@4
        glReadBuffer=_glReadBuffer@4
        glReadPixels=_glReadPixels@28
        glRectd=_glRectd@32
        glRectdv=_glRectdv@8
        glRectf=_glRectf@16
        glRectfv=_glRectfv@8
        glRecti=_glRecti@16
        glRectiv=_glRectiv@8
        glRects=_glRects@16
        glRectsv=_glRectsv@8
        glRenderMode=_glRenderMode@4
        glResizeBuffersMESA=_glResizeBuffersMESA@0 
        glRotated=_glRotated@32
        glRotatef=_glRotatef@16
        glScaled=_glScaled@24
        glScalef=_glScalef@12
        glScissor=_glScissor@16
        glSelectBuffer=_glSelectBuffer@8
        glShadeModel=_glShadeModel@4
        glStencilFunc=_glStencilFunc@12
        glStencilMask=_glStencilMask@4
        glStencilOp=_glStencilOp@12
        glTexCoord1d=_glTexCoord1d@8
        glTexCoord1dv=_glTexCoord1dv@4
        glTexCoord1f=_glTexCoord1f@4
        glTexCoord1fv=_glTexCoord1fv@4
        glTexCoord1i=_glTexCoord1i@4
        glTexCoord1iv=_glTexCoord1iv@4
        glTexCoord1s=_glTexCoord1s@4
        glTexCoord1sv=_glTexCoord1sv@4
        glTexCoord2d=_glTexCoord2d@16
        glTexCoord2dv=_glTexCoord2dv@4
        glTexCoord2f=_glTexCoord2f@8
        glTexCoord2fv=_glTexCoord2fv@4
        glTexCoord2i=_glTexCoord2i@8
        glTexCoord2iv=_glTexCoord2iv@4
        glTexCoord2s=_glTexCoord2s@8
        glTexCoord2sv=_glTexCoord2sv@4
        glTexCoord3d=_glTexCoord3d@24
        glTexCoord3dv=_glTexCoord3dv@4
        glTexCoord3f=_glTexCoord3f@12
        glTexCoord3fv=_glTexCoord3fv@4
        glTexCoord3i=_glTexCoord3i@12
        glTexCoord3iv=_glTexCoord3iv@4
        glTexCoord3s=_glTexCoord3s@12
        glTexCoord3sv=_glTexCoord3sv@4
        glTexCoord4d=_glTexCoord4d@32
        glTexCoord4dv=_glTexCoord4dv@4
        glTexCoord4f=_glTexCoord4f@16
        glTexCoord4fv=_glTexCoord4fv@4
        glTexCoord4i=_glTexCoord4i@16
        glTexCoord4iv=_glTexCoord4iv@4
        glTexCoord4s=_glTexCoord4s@16
        glTexCoord4sv=_glTexCoord4sv@4
        glTexCoordPointer=_glTexCoordPointer@16 
        glTexCoordPointerEXT=_glTexCoordPointerEXT@20 
        glTexEnvf=_glTexEnvf@12
        glTexEnvfv=_glTexEnvfv@12
        glTexEnvi=_glTexEnvi@12
        glTexEnviv=_glTexEnviv@12
        glTexGend=_glTexGend@16
        glTexGendv=_glTexGendv@12
        glTexGenf=_glTexGenf@12
        glTexGenfv=_glTexGenfv@12
        glTexGeni=_glTexGeni@12
        glTexGeniv=_glTexGeniv@12
        glTexImage1D=_glTexImage1D@32
        glTexImage2D=_glTexImage2D@36
        glTexImage3DEXT=_glTexImage3DEXT@40
        glTexParameterf=_glTexParameterf@12
        glTexParameterfv=_glTexParameterfv@12 
        glTexParameteri=_glTexParameteri@12
        glTexParameteriv=_glTexParameteriv@12 
        glTexSubImage1D=_glTexSubImage1D@28
        glTexSubImage2D=_glTexSubImage2D@36
        glTexSubImage3DEXT=_glTexSubImage3DEXT@44 
        glTranslated=_glTranslated@24
        glTranslatef=_glTranslatef@12
        glVertex2d=_glVertex2d@16
        glVertex2dv=_glVertex2dv@4
        glVertex2f=_glVertex2f@8
        glVertex2fv=_glVertex2fv@4
        glVertex2i=_glVertex2i@8
        glVertex2iv=_glVertex2iv@4
        glVertex2s=_glVertex2s@8
        glVertex2sv=_glVertex2sv@4
        glVertex3d=_glVertex3d@24
        glVertex3dv=_glVertex3dv@4
        glVertex3f=_glVertex3f@12
        glVertex3fv=_glVertex3fv@4
        glVertex3i=_glVertex3i@12
        glVertex3iv=_glVertex3iv@4
        glVertex3s=_glVertex3s@12
        glVertex3sv=_glVertex3sv@4
        glVertex4d=_glVertex4d@32
        glVertex4dv=_glVertex4dv@4
        glVertex4f=_glVertex4f@16
        glVertex4fv=_glVertex4fv@4
        glVertex4i=_glVertex4i@16
        glVertex4iv=_glVertex4iv@4
        glVertex4s=_glVertex4s@16
        glVertex4sv=_glVertex4sv@4
        glVertexPointer=_glVertexPointer@16
        glVertexPointerEXT=_glVertexPointerEXT@20 
        glViewport=_glViewport@16
        glWindowPos2dMESA=_glWindowPos2dMESA@16 
        glWindowPos2dvMESA=_glWindowPos2dvMESA@4 
        glWindowPos2fMESA=_glWindowPos2fMESA@8 
        glWindowPos2fvMESA=_glWindowPos2fvMESA@4 
        glWindowPos2iMESA=_glWindowPos2iMESA@8 
        glWindowPos2ivMESA=_glWindowPos2ivMESA@4 
        glWindowPos2sMESA=_glWindowPos2sMESA@8 
        glWindowPos2svMESA=_glWindowPos2svMESA@4 
        glWindowPos3dMESA=_glWindowPos3dMESA@24 
        glWindowPos3dvMESA=_glWindowPos3dvMESA@4 
        glWindowPos3fMESA=_glWindowPos3fMESA@12 
        glWindowPos3fvMESA=_glWindowPos3fvMESA@4 
        glWindowPos3iMESA=_glWindowPos3iMESA@12 
        glWindowPos3ivMESA=_glWindowPos3ivMESA@4 
        glWindowPos3sMESA=_glWindowPos3sMESA@12 
        glWindowPos3svMESA=_glWindowPos3svMESA@4 
        glWindowPos4dMESA=_glWindowPos4dMESA@32 
        glWindowPos4dvMESA=_glWindowPos4dvMESA@4 
        glWindowPos4fMESA=_glWindowPos4fMESA@16 
        glWindowPos4fvMESA=_glWindowPos4fvMESA@4 
        glWindowPos4iMESA=_glWindowPos4iMESA@16 
        glWindowPos4ivMESA=_glWindowPos4ivMESA@4 
        glWindowPos4sMESA=_glWindowPos4sMESA@16 
        glWindowPos4svMESA=_glWindowPos4svMESA@4 
        wglCopyContext=_wglCopyContext@12
        wglCreateContext=_wglCreateContext@4 
        wglCreateLayerContext=_wglCreateLayerContext@8 
        wglDeleteContext=_wglDeleteContext@4 
        wglDescribeLayerPlane=_wglDescribeLayerPlane@20 
        wglGetCurrentContext=_wglGetCurrentContext@0 
        wglGetCurrentDC=_wglGetCurrentDC@0
        wglGetLayerPaletteEntries=_wglGetLayerPaletteEntries@20 
        wglGetProcAddress=_wglGetProcAddress@4 
        wglMakeCurrent=_wglMakeCurrent@8
        wglRealizeLayerPalette=_wglRealizeLayerPalette@12 
        wglSetLayerPaletteEntries=_wglSetLayerPaletteEntries@20 
        wglShareLists=_wglShareLists@8
        wglSwapLayerBuffers=_wglSwapLayerBuffers@8 
        wglUseFontBitmapsA=_wglUseFontBitmapsA@16 
        wglUseFontBitmapsW=_wglUseFontBitmapsW@16 
        wglUseFontOutlinesA=_wglUseFontOutlinesA@32 
        wglUseFontOutlinesW=_wglUseFontOutlinesW@32 
        wglChoosePixelFormat=_wglChoosePixelFormat@8 
        wglDescribePixelFormat=_wglDescribePixelFormat@16 
        wglGetPixelFormat=_wglGetPixelFormat@4 
        wglSetPixelFormat=_wglSetPixelFormat@12 
        wglSwapBuffers=_wglSwapBuffers@4
