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# Copyright 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003
# Free Software Foundation, Inc.
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@WIN32_FALSE@BUILDTYPE = libgameblender_player_Ghost.la
@WIN32_TRUE@PLUGBUILDTYPE = libgameblender_plugin_win.la
@WIN32_FALSE@PLUGBUILDTYPE = libgameblender_plugin_netscape.la
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libgameblender_player_la_SOURCES = \
	common/GPC_Canvas.cpp \
	common/GPC_Engine.cpp \
	common/GPC_KeyboardDevice.cpp \
	common/GPC_MouseDevice.cpp \
	common/GPC_PolygonMaterial.cpp \
	common/GPC_RawImage.cpp \
	common/GPC_RawLoadDotBlendArray.cpp \
	common/GPC_RawLogoArrays.cpp \
	common/GPC_RenderTools.cpp \
	common/GPC_System.cpp \
	common/bmfont.cpp \
	ghost/GPG_Application.cpp \
	ghost/GPG_Canvas.cpp \
	ghost/GPG_KeyboardDevice.cpp \
	ghost/GPG_System.cpp \
	ghost/GPG_ghost.cpp


libgameblender_player_la_LIBADD = \
	$(BUILDTYPE)


libgameblender_player_Ghost_la_SOURCES = \
	common/unix/GPU_Canvas.cpp \
	common/unix/GPU_Engine.cpp \
	common/unix/GPU_KeyboardDevice.cpp \
	common/unix/GPU_System.cpp


libgameblender_player_win_la_SOURCES = \
	common/windows/GPW_Canvas.cpp \
	common/windows/GPW_Engine.cpp \
	common/windows/GPW_KeyboardDevice.cpp \
	common/windows/GPW_System.cpp


libgameblender_plugin_la_SOURCES = 

libgameblender_plugin_win_la_SOURCES = 

libgameblender_plugin_netscape_la_SOURCES = 

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	-I$(top_srcdir)/intern/moto/include \
	-I$(top_srcdir)/source/blender/blenkernel \
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	-I$(top_srcdir)/source/gameengine/Network/LoopBackNetwork \
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	-I$(top_srcdir)/source/gameengine/Network \
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	-I$(top_srcdir)/source/gameengine/Rasterizer/RAS_OpenGLRasterizer \
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	-I$(top_srcdir)/source/blender/imbuf \
	-I$(top_srcdir)/intern/ghost \
	-I$(top_srcdir)/intern/bmfont

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libgameblender_player_la_LDFLAGS =
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@WIN32_TRUE@	libgameblender_player_win.la
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libgameblender_player_la_OBJECTS = \
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libgameblender_player_Ghost_la_LDFLAGS =
libgameblender_player_Ghost_la_LIBADD =
am_libgameblender_player_Ghost_la_OBJECTS = GPU_Canvas.lo GPU_Engine.lo \
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libgameblender_player_Ghost_la_OBJECTS = \
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libgameblender_player_win_la_LDFLAGS =
libgameblender_player_win_la_LIBADD =
am_libgameblender_player_win_la_OBJECTS = GPW_Canvas.lo GPW_Engine.lo \
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libgameblender_player_win_la_OBJECTS = \
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libgameblender_plugin_la_LDFLAGS =
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@AMDEP_TRUE@	./$(DEPDIR)/GPW_KeyboardDevice.Plo \
@AMDEP_TRUE@	./$(DEPDIR)/GPW_System.Plo ./$(DEPDIR)/bmfont.Plo
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DIST_SOURCES = $(libgameblender_player_la_SOURCES) \
	$(libgameblender_player_Ghost_la_SOURCES) \
	$(libgameblender_player_win_la_SOURCES) \
	$(libgameblender_plugin_la_SOURCES) \
	$(libgameblender_plugin_netscape_la_SOURCES) \
	$(libgameblender_plugin_win_la_SOURCES)
DIST_COMMON = $(srcdir)/Makefile.in Makefile.am
SOURCES = $(libgameblender_player_la_SOURCES) $(libgameblender_player_Ghost_la_SOURCES) $(libgameblender_player_win_la_SOURCES) $(libgameblender_plugin_la_SOURCES) $(libgameblender_plugin_netscape_la_SOURCES) $(libgameblender_plugin_win_la_SOURCES)

all: all-am

.SUFFIXES:
.SUFFIXES: .cpp .lo .o .obj
$(srcdir)/Makefile.in:  Makefile.am  $(top_srcdir)/configure.ac $(ACLOCAL_M4)
	cd $(top_srcdir) && \
	  $(AUTOMAKE) --gnu  source/gameengine/GamePlayer/Makefile
Makefile:  $(srcdir)/Makefile.in  $(top_builddir)/config.status
	cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe)

clean-noinstLTLIBRARIES:
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	  echo "rm -f \"$${dir}/so_locations\""; \
	  rm -f "$${dir}/so_locations"; \
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mostlyclean-compile:
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distclean-compile:
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GPC_KeyboardDevice.o: common/GPC_KeyboardDevice.cpp
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GPC_MouseDevice.o: common/GPC_MouseDevice.cpp
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GPC_PolygonMaterial.o: common/GPC_PolygonMaterial.cpp
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GPC_RawImage.o: common/GPC_RawImage.cpp
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GPC_RawLogoArrays.o: common/GPC_RawLogoArrays.cpp
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bmfont.o: common/bmfont.cpp
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GPG_Application.o: ghost/GPG_Application.cpp
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GPG_Canvas.o: ghost/GPG_Canvas.cpp
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GPG_Canvas.obj: ghost/GPG_Canvas.cpp
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GPG_Canvas.lo: ghost/GPG_Canvas.cpp
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GPG_KeyboardDevice.o: ghost/GPG_KeyboardDevice.cpp
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GPG_KeyboardDevice.obj: ghost/GPG_KeyboardDevice.cpp
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GPG_KeyboardDevice.lo: ghost/GPG_KeyboardDevice.cpp
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GPG_System.o: ghost/GPG_System.cpp
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GPG_System.obj: ghost/GPG_System.cpp
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GPG_System.lo: ghost/GPG_System.cpp
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GPG_ghost.o: ghost/GPG_ghost.cpp
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