<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.00"
	Name="gpplugin"
	SccProjectName=""
	SccLocalPath="">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\debug"
			IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\debug"
			ConfigurationType="2"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="h:\qtwin\include,$(SolutionDir)source\gameengine\Expressions,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\Ketsji\KXNetwork,$(SolutionDir)source\gameengine\Network,$(SolutionDir)source\gameengine\Network\LoopBackNetwork,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\python\include\python1.5"
				PreprocessorDefinitions="WIN32;PLUGIN;_DEBUG"
				RuntimeLibrary="1"
				PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\debug/gpplugin.pch"
				AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\debug\"
				ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\debug\"
				ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\debug\"
				WarningLevel="3"
				SuppressStartupBanner="TRUE"
				DebugInformationFormat="3"
				CompileAs="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/MACHINE:I386"
				AdditionalDependencies="imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qnp.lib h:\qtwin\lib\qt.lib opengl32.lib glu32.lib python15_d.lib"
				OutputFile="$(SolutionDir)obj\windows\debug\npWebGP.dll"
				LinkIncremental="2"
				SuppressStartupBanner="TRUE"
				AdditionalLibraryDirectories="$(SolutionDir)lib\windows\python\lib"
				ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\Qt\GP.def"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\debug/npWebGP.pdb"
				SubSystem="2"
				ImportLibrary="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\debug/npWebGP.lib"/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="_DEBUG"
				MkTypLibCompatible="TRUE"
				SuppressStartupBanner="TRUE"
				TargetEnvironment="1"
				TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\debug/gpplugin.tlb"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				Culture="1033"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin"
			IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin"
			ConfigurationType="2"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="FALSE"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				InlineFunctionExpansion="1"
				AdditionalIncludeDirectories="h:\qtwin\include,$(SolutionDir)source\gameengine\Expressions,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\Ketsji\KXNetwork,$(SolutionDir)source\gameengine\Network,$(SolutionDir)source\gameengine\Network\LoopBackNetwork,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\python\include\python2.0"
				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;GPPLUGIN_EXPORTS"
				StringPooling="TRUE"
				RuntimeLibrary="0"
				EnableFunctionLevelLinking="TRUE"
				UsePrecompiledHeader="2"
				PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin/gpplugin.pch"
				AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\"
				ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\"
				ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\"
				WarningLevel="3"
				SuppressStartupBanner="TRUE"
				CompileAs="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/MACHINE:I386"
				AdditionalDependencies="imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qnp.lib h:\qtwin\lib\qt.lib opengl32.lib glu32.lib python20.lib"
				OutputFile="$(SolutionDir)obj\windows\npWebGP.dll"
				LinkIncremental="1"
				SuppressStartupBanner="TRUE"
				AdditionalLibraryDirectories="$(SolutionDir)lib\windows\python\lib\"
				ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin/npWebGP.pdb"
				ImportLibrary="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin/npWebGP.lib"/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="TRUE"
				SuppressStartupBanner="TRUE"
				TargetEnvironment="1"
				TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin/gpplugin.tlb"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1043"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
		</Configuration>
	</Configurations>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
			<File
				RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\GP.cpp">
			</File>
			<File
				RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\GP_Init.cpp">
			</File>
			<File
				RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtExampleEngine.cpp">
			</File>
			<File
				RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtKeyboardDevice.cpp">
			</File>
			<File
				RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtOpenGLWidget.cpp">
			</File>
			<File
				RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtSystem.cpp">
			</File>
		</Filter>
		<Filter
			Name="Header Files"
			Filter="h;hpp;hxx;hm;inl">
			<File
				RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\DebugActuator.h">
			</File>
			<File
				RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\GP_Init.h">
			</File>
			<File
				RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtExampleEngine.h">
			</File>
			<File
				RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtInputDevice.h">
			</File>
			<File
				RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h">
			</File>
			<File
				RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h">
			</File>
			<File
				RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtRenderTools.h">
			</File>
			<File
				RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtSystem.h">
			</File>
			<File
				RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h">
			</File>
			<File
				RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\resource.h">
			</File>
		</Filter>
		<Filter
			Name="Resource Files"
			Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
			<File
				RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\GP.rc">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCResourceCompilerTool"
						AdditionalIncludeDirectories="\public\blender\blender\make\source\gameengine\GamePlayer\Qt;$(NoInherit)"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCResourceCompilerTool"
						AdditionalIncludeDirectories="\public\blender\blender\make\source\gameengine\GamePlayer\Qt;$(NoInherit)"/>
				</FileConfiguration>
			</File>
		</Filter>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>
