NAME POE::Component::Server::Syslog - syslog services for POE AUTHOR Matt Cashner (sungo@cpan.org) SYNOPSIS POE::Component::Server::Syslog->spawn(BindAddress => '127.0.0.1', BindPort => '514', InputState => \&input, ); sub input { my $message = $_[ARG0]; # .. do stuff .. } DESCRIPTION This component provides very simple UDP Syslog services for POE (named pipe and other syslog interoperability features are expected in future versions). METHODS spawn() Spawns a new udp listener. Requires one argument, InputState which must be a reference to a subroutine. This argument will become a POE state that will be called when input from a syslog client has been recieved. Returns the POE::Session object it creates. "spawn()" also accepts the following options: * BindAddress The address to bind the listener to. Defaults to 127.0.0.1 * BindPort The port number to bind the listener to. Defaults to 514 * MaxLen The maximum length of a datagram. Defaults to 1024, which is the usual default of most syslog and syslogd implementations. * ErrorState An optional code reference. This becomes a POE state that will get called when the component recieves a message it cannot parse. The erroneous message is passed in as ARG0. InputState The ClientInput routine obtained by "spawn()" will be passed a hash reference as ARG0 containing the following information: * time The time of the datagram (as specified by the datagram itself) * pri The priority of message. * facility The "facility" number decoded from the pri. * severity The "severity" number decoded from the pri. * host The host that sent the message. * msg The message itself. This often includes a process name, pid number, and user name. DATE $Date: 2003/07/20 21:42:39 $ REVISION $Revision: 1.4 $ Note: This does not necessarily correspond to the distribution version number. BUGS AND ISSUES * Need to export constants for standard names for priorities. * WRITE TESTS THANKS Many thanks to the POE community for being so supportive and wonderful. Infinite thanks to Rocco Caputo for POE in the first place, for being a wonderful second set of eyes, and for the code on which this is conceptually based. Thanks to Chris Fedde for providing patches to make this suck less. His code is provided in the public domain and is available under the license terms below. LICENSE Copyright (c) 2003, Matt Cashner Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.